OfficialCHenry
|
e0b399af43
|
changed invincibility logic + fixed merge errors
|
2022-04-20 14:27:18 -04:00 |
|
OfficialCHenry
|
5618e95940
|
Merge branch 'master' of https://github.com/kellypeng44/ShatteredSword
|
2022-04-20 14:04:35 -04:00 |
|
OfficialCHenry
|
f8a87027b9
|
added some new buffs - still need to implement them
|
2022-04-20 14:03:13 -04:00 |
|
Renge
|
3e40298d4c
|
feat: add invincibility to dash
|
2022-04-20 13:57:11 -04:00 |
|
Renge
|
abebaf2615
|
fix: hurt animation
|
2022-04-20 13:53:55 -04:00 |
|
Renge
|
f72d2968d1
|
refactor: refactor GameLevel and Tutorial
|
2022-04-20 12:49:59 -04:00 |
|
Renge
|
7fdf9622e9
|
fix: pause player sprites
|
2022-04-20 12:33:43 -04:00 |
|
Renge
|
4b01a69440
|
feat: beautify UIs
|
2022-04-20 12:19:17 -04:00 |
|
Renge
|
3b449273a3
|
feat: added gray background to pause, story and buff layer
|
2022-04-19 20:49:16 -04:00 |
|
Renge
|
176157866d
|
feat: implemented pause layer and cheat code
|
2022-04-19 13:50:48 -04:00 |
|
Renge
|
cc3b005ae7
|
feat: game pause
|
2022-04-19 12:25:01 -04:00 |
|
Renge
|
61ba24da75
|
fix: add invicibility to shield
|
2022-04-19 12:10:21 -04:00 |
|
Renge
|
fc8f313dcc
|
fix: hard code the size of game to 1080p and set background color to black
|
2022-04-19 12:05:52 -04:00 |
|
OfficialCHenry
|
e6f1cbcf39
|
added gaining shield on hit
|
2022-04-19 02:16:29 -04:00 |
|
OfficialCHenry
|
a0271d7a97
|
added collisions damage and i-frame when taking damage
|
2022-04-19 01:32:58 -04:00 |
|
OfficialCHenry
|
c87c5d9af0
|
added player shield and exp
|
2022-04-18 23:52:25 -04:00 |
|
Renge
|
5520e91336
|
feat: update player position
|
2022-04-17 20:23:54 -04:00 |
|
Renge
|
1a05c73f8e
|
fix: remove storytester and freeze gravity when pausing
|
2022-04-17 19:52:01 -04:00 |
|
Renge
|
9e979b6fe7
|
feat: integrated story into GameLevel
|
2022-04-17 19:46:10 -04:00 |
|
Renge
|
d3bcb0df79
|
fix&feat: make dash smother and make it available for all states
|
2022-04-17 19:22:09 -04:00 |
|
Renge
|
88535c4529
|
feat: pause animation
|
2022-04-17 16:27:47 -04:00 |
|
Renge
|
7a1d6c668e
|
feat: enemy pause
|
2022-04-17 15:47:55 -04:00 |
|
Renge
|
f584280f50
|
feat: implemented InputWrapper and replace Input
|
2022-04-17 15:42:12 -04:00 |
|
OfficialCHenry
|
6ffa74771f
|
Capitalized file reference names
|
2022-04-16 23:01:54 -04:00 |
|
OfficialCHenry
|
dc74bf5424
|
fixed attack animation to match with range buffs
|
2022-04-15 17:16:30 -04:00 |
|
OfficialCHenry
|
1c1744002f
|
added extrajump and dash
|
2022-04-14 21:22:52 -04:00 |
|
OfficialCHenry
|
f58333aaaa
|
reverted UIElementRenderer
|
2022-04-14 09:55:39 -04:00 |
|
OfficialCHenry
|
9a1ccea1b1
|
added some enemy locations, added cse380 sprites to be used
|
2022-04-14 04:09:16 -04:00 |
|
OfficialCHenry
|
6e34e8b2d4
|
reverted resourceManager
|
2022-04-13 23:17:00 -04:00 |
|
OfficialCHenry
|
1f0764087a
|
updated wolfie2d
|
2022-04-13 23:09:40 -04:00 |
|
Renge
|
d19a52e184
|
feat: added an example of enemy spawning
|
2022-04-13 19:43:16 -04:00 |
|
Renge
|
75ce98f947
|
fix: bug in getEnemies
|
2022-04-13 19:37:26 -04:00 |
|
Renge
|
d53b8ce4d3
|
feat: added player position
|
2022-04-13 18:56:35 -04:00 |
|
OfficialCHenry
|
d748b21dfe
|
made buffbuttons a bit prettier
need to fix bounding box issues
|
2022-04-13 16:35:49 -04:00 |
|
OfficialCHenry
|
e433e41406
|
Merge branch 'master' of https://github.com/kellypeng44/ShatteredSword
|
2022-04-13 16:28:10 -04:00 |
|
OfficialCHenry
|
c0017d66d8
|
fixed button bug
wolfie2d wasnt scaling mouseclick position according to zoom
|
2022-04-13 16:28:09 -04:00 |
|
Renge
|
d9f4a9702b
|
fix: wrong position in RMG
|
2022-04-13 15:34:32 -04:00 |
|
Renge
|
3beaf76980
|
fix: wrong position in RMG
|
2022-04-13 15:25:42 -04:00 |
|
OfficialCHenry
|
465404afda
|
added buff giving, took out fullscreen for now
bug with button location -> works with this.viewport.setZoomLevel(1);, but zoom level 2 doesnt change the click location, only the visual location
|
2022-04-13 00:56:43 -04:00 |
|
OfficialCHenry
|
a2aecb2584
|
Update PlayerController.ts
|
2022-04-12 00:08:48 -04:00 |
|
Kelly Peng
|
cc34842dee
|
add story draft
|
2022-04-11 22:36:56 -04:00 |
|
OfficialCHenry
|
c60d5b9c9a
|
added new Hiro animations
|
2022-04-11 16:28:58 -04:00 |
|
OfficialCHenry
|
66c698dd43
|
added range and dmg buff
|
2022-04-10 21:51:45 -04:00 |
|
OfficialCHenry
|
4c390f8cd5
|
Merge branch 'master' of https://github.com/kellypeng44/ShatteredSword
|
2022-04-10 21:32:33 -04:00 |
|
OfficialCHenry
|
1b3946f56c
|
added enemy killing
|
2022-04-10 21:32:22 -04:00 |
|
Renge
|
966be01643
|
fix: rewite some for loop in RMG and fix some bugs
|
2022-04-10 20:25:28 -04:00 |
|
OfficialCHenry
|
d9b81428f4
|
Merge branch 'master' of https://github.com/kellypeng44/ShatteredSword
|
2022-04-10 20:00:59 -04:00 |
|
OfficialCHenry
|
006701dbaf
|
added seed ui
|
2022-04-10 20:00:57 -04:00 |
|
Renge
|
faeec383ba
|
fix: fix some bugs in prev commit
|
2022-04-10 19:50:14 -04:00 |
|
Renge
|
9aa1495dd0
|
feat: implemented getPlayer and getEnemies, not tested
|
2022-04-10 19:46:13 -04:00 |
|
OfficialCHenry
|
417315cf08
|
added super simple ai
no GOAP yet
|
2022-04-10 18:58:09 -04:00 |
|
OfficialCHenry
|
eefc91944d
|
Added Attack
used old slice anim + knife datatype, change when we have the chance.
|
2022-04-09 04:49:30 -04:00 |
|
Renge
|
12b470614f
|
fix: change name xinyu xu to renge
|
2022-04-09 01:00:06 -04:00 |
|
Renge
|
db0cfd0bd2
|
feat: make RMG random
|
2022-04-09 00:50:05 -04:00 |
|
Renge
|
63bb9c3d79
|
fix: view port should track player
|
2022-04-08 20:16:20 -04:00 |
|
Renge
|
ecf14b4073
|
Merge remote-tracking branch 'github/master'
|
2022-04-08 19:49:41 -04:00 |
|
Renge
|
86fabc2336
|
feat: finished RandomMapGenerator, not fully tested
|
2022-04-08 19:49:06 -04:00 |
|
OfficialCHenry
|
e6c285e9c1
|
Added shell for game weapon system
|
2022-04-08 18:01:21 -04:00 |
|
OfficialCHenry
|
63f5a2a3a0
|
added weapon file frame
|
2022-04-07 00:33:02 -04:00 |
|
OfficialCHenry
|
0cd7cbab83
|
Merge branch 'master' of https://github.com/kellypeng44/ShatteredSword
|
2022-04-06 22:55:46 -04:00 |
|
OfficialCHenry
|
4d04c27821
|
added player falloff
respawns(teleports) the player if they fall off the map
|
2022-04-06 22:54:57 -04:00 |
|
OfficialCHenry
|
d13a77e902
|
Added health tracker
|
2022-04-06 22:24:08 -04:00 |
|
Renge
|
0b98b964bd
|
feat: add helper function in RMG
|
2022-04-06 22:11:52 -04:00 |
|
OfficialCHenry
|
deb90c26ba
|
Increased Gravity
|
2022-04-06 21:59:18 -04:00 |
|
OfficialCHenry
|
1b6bbf8444
|
changed player collision size
|
2022-04-06 21:44:44 -04:00 |
|
Renge
|
1679695b10
|
feat: implemented some functions in RandomMapGenerator
|
2022-04-06 19:29:17 -04:00 |
|
Renge
|
d3b2a7324b
|
feat: implement some helper functions in RandomMapGenerator
|
2022-04-06 18:47:47 -04:00 |
|
Renge
|
e74b36585f
|
fix: wrong format of forest template
feat: some functions in RMG
|
2022-04-06 18:01:23 -04:00 |
|
Renge
|
feb9fb824f
|
fix: make readJSON non async
|
2022-04-06 16:59:22 -04:00 |
|
Renge
|
cdbcd7ac8b
|
fix: remove boundaries
|
2022-04-06 15:57:17 -04:00 |
|
Renge
|
1dd9c4177d
|
fix: make the game full screen
|
2022-04-06 15:20:11 -04:00 |
|
Renge
|
21068c799a
|
fix: deleted animatedsprites in story
not finish loading function yet
|
2022-04-06 14:37:02 -04:00 |
|
Renge
|
edcc5eaffc
|
fix: minor bug
|
2022-04-06 14:26:44 -04:00 |
|
Renge
|
ada01b6b8d
|
fix: change line in text label and avoid reloading same resource
|
2022-04-06 14:22:51 -04:00 |
|
Renge
|
c62bd6b209
|
feat: tested load single audio/image
|
2022-04-06 13:24:06 -04:00 |
|
Renge
|
11e3362bf2
|
feat: added loadTilemapFromObject
|
2022-04-05 22:16:22 -04:00 |
|
Renge
|
3f7254ffb8
|
feat: added custiomized functions to ResourceManager
|
2022-04-05 21:02:01 -04:00 |
|
Renge
|
a1bc6aa095
|
fix: changed enmies to sprites
|
2022-04-04 11:48:50 -04:00 |
|
OfficialCHenry
|
3e1b3d2b4f
|
Merge branch 'master' of https://github.com/kellypeng44/ShatteredSword
|
2022-04-04 03:23:14 -04:00 |
|
OfficialCHenry
|
6906d361b0
|
Added Tutorial Level and movement
|
2022-04-04 03:23:10 -04:00 |
|
Renge
|
3af91db74d
|
feat: add weight for room
|
2022-04-04 00:45:26 -04:00 |
|
Renge
|
cf4e84320a
|
feat: add corners to MapTemplate
|
2022-04-03 23:40:57 -04:00 |
|
OfficialCHenry
|
5bc079756d
|
Added Player States
|
2022-04-03 20:31:06 -04:00 |
|
Renge
|
11dffbd718
|
refactor: clear the code of SceneWithStory and add comments to it
|
2022-04-03 18:48:52 -04:00 |
|
Renge
|
a3009dcbbf
|
Merge remote-tracking branch 'github/master'
|
2022-04-03 18:24:19 -04:00 |
|
Renge
|
6d86a8664b
|
fix: add required properties to MapTemplate
|
2022-04-03 18:23:29 -04:00 |
|
OfficialCHenry
|
16370ee776
|
Create GameLevel.ts
|
2022-04-03 18:07:45 -04:00 |
|
OfficialCHenry
|
87ff0d5ec7
|
Added Player States
|
2022-04-03 17:43:50 -04:00 |
|
OfficialCHenry
|
9b335ba6ea
|
Update index.html
|
2022-04-03 16:42:07 -04:00 |
|
Renge
|
018904cc90
|
feat: almost implemented story layer (TODO: BGM)
|
2022-04-03 14:29:42 -04:00 |
|
Renge
|
4f4461761a
|
Merge remote-tracking branch 'origin/HEAD'
fix: fix bugs
|
2022-04-03 02:04:26 -04:00 |
|
Renge
|
b8593627bc
|
Merge remote-tracking branch 'github/master'
|
2022-04-02 21:45:39 -04:00 |
|
Renge
|
425f8b29b5
|
feat: partially implement storymode
|
2022-04-02 21:44:53 -04:00 |
|
OfficialCHenry
|
c782fa233a
|
Create SplashScreen.ts
added a splash screen scene file, will use once a splash is available
|
2022-04-02 21:18:11 -04:00 |
|
OfficialCHenry
|
43f1d941de
|
attack inputs added to main.ts
may be redundant due to inputwrapper.ts
|
2022-04-02 21:09:01 -04:00 |
|
OfficialCHenry
|
0fe178d896
|
Update MainMenu.ts
|
2022-04-02 13:42:12 -04:00 |
|
Renge
|
520fb8837e
|
fix: add width for entrances in MapTemplate
|
2022-04-02 12:34:54 -04:00 |
|
Renge
|
735754af56
|
feat: add MapTemplate
|
2022-04-02 12:33:48 -04:00 |
|
OfficialCHenry
|
ff8db44104
|
Added level buttons
Added buttons to go to levels, they route back to main menu for now
|
2022-04-02 00:26:17 -04:00 |
|
OfficialCHenry
|
ff133c4a65
|
Simple Main Menu
added for now - make prettier later
|
2022-04-02 00:02:24 -04:00 |
|
Renge
|
fb951259fa
|
feat: implemented Localstorage manipulation and config and save
|
2022-04-01 18:25:57 -04:00 |
|
Renge
|
869ba41f13
|
init: initializr base code
|
2022-03-31 20:52:05 -04:00 |
|
ZGrandison
|
b901612c3c
|
Bug fixes to engine across all HWs, event data for tweens
|
2022-03-31 19:03:21 -04:00 |
|
ZGrandison
|
82699642ca
|
Misc fixes
|
2022-02-15 16:11:33 -05:00 |
|
ZGrandison
|
ff51b6911d
|
fix for webGL rendering on main
|
2022-02-15 14:07:44 -05:00 |
|
ZGrandison
|
a0bace91a0
|
Origin/new engine features (#2)
* isolate features
|
2022-02-15 13:57:47 -05:00 |
|
ZGrandison
|
8b0f6f34a9
|
Updates for DocGenerator
|
2022-02-09 21:11:06 -05:00 |
|
Joe Weaver
|
363f3db4ad
|
fixed bug with default group and scene creation
|
2021-04-24 16:07:53 -04:00 |
|
Joe Weaver
|
eb13a2d165
|
added support for vAlign modification for Labels
|
2021-04-05 11:13:57 -04:00 |
|
Joe Weaver
|
14c029e31f
|
added support for changing volume of audio
|
2021-04-02 17:14:39 -04:00 |
|
Joe Weaver
|
760bdafe1c
|
added support for flipped and rotated tiles
|
2021-04-02 13:23:34 -04:00 |
|
Joe Weaver
|
b085612908
|
added resource culling and resource saving in the ResourceManager
|
2021-03-19 15:44:11 -04:00 |
|
Joe Weaver
|
460d0e3643
|
fixed some bugs and added destroy() methods
|
2021-03-18 17:28:05 -04:00 |
|
Joe Weaver
|
c241aa99bc
|
add Timers and Lines, and modified Registry
|
2021-03-04 19:10:41 -05:00 |
|
Joe Weaver
|
924469a2cd
|
improved webGL shader, added label shader
|
2021-02-19 15:35:57 -05:00 |
|
Joe Weaver
|
4214ef7fd4
|
added webGL support
|
2021-02-15 19:44:47 -05:00 |
|
Joe Weaver
|
eeaf73bab4
|
started platformer demo, added features back to physics system
|
2021-02-05 13:56:56 -05:00 |
|
Joe Weaver
|
681d63f202
|
restructured project, added default scene, fixed viewport bug
|
2021-02-02 18:24:57 -05:00 |
|
Joe Weaver
|
1512fa5c8f
|
separated Game from Gameloop
|
2021-01-26 14:18:48 -05:00 |
|
Joe Weaver
|
34b9a2d71d
|
organized docs and split up interface file
|
2021-01-26 10:08:38 -05:00 |
|
Joe Weaver
|
9e0ebae63c
|
added annotations to all files
|
2021-01-13 13:30:45 -05:00 |
|
Joe Weaver
|
3661ee3ada
|
added better documentation to Nodes folder
|
2021-01-05 11:31:17 -05:00 |
|
Joe Weaver
|
ea33e71619
|
added a working physics system
|
2020-12-22 13:18:10 -05:00 |
|
Joe Weaver
|
4b8ebf360d
|
improved visual debugging
|
2020-12-21 12:32:32 -05:00 |
|
Joe Weaver
|
b8849b4c84
|
added tween features
|
2020-12-01 14:04:24 -05:00 |
|
Joe Weaver
|
5bf6e96778
|
added tween animations
|
2020-11-29 19:49:04 -05:00 |
|
Joe Weaver
|
32d63ea2bf
|
added animated sprites
|
2020-11-24 16:51:13 -05:00 |
|
Joe Weaver
|
b6a0aa569a
|
abstracted rendering to renderingManager
|
2020-11-24 13:25:36 -05:00 |
|
Joe Weaver
|
3d275ba7f9
|
added slider and textInput uiElements
|
2020-11-18 12:20:33 -05:00 |
|
Joe Weaver
|
fff1ac4907
|
cleaned up UIElement code
|
2020-11-18 10:57:55 -05:00 |
|
Joe Weaver
|
6149b983a5
|
finished implementing physics layers and added support for tilemap editing with code
|
2020-11-16 11:02:45 -05:00 |
|
Joe Weaver
|
9dc8cd29d1
|
added demo level and started work on physics layer support
|
2020-11-15 08:26:49 -05:00 |
|
Joe Weaver
|
ff5a2896fe
|
added pathfinding and ai factories, split layers, and made fixes to other factories
|
2020-11-04 14:03:52 -05:00 |
|
Joe Weaver
|
1047e31c70
|
added extra demo classes and implemented pathfinding groundwork
|
2020-10-28 14:55:32 -04:00 |
|
Joe Weaver
|
19028a9a58
|
reworked physics system
|
2020-10-25 17:46:43 -04:00 |
|
Joe Weaver
|
c77a947cc0
|
added stats
|
2020-10-21 15:30:13 -04:00 |
|
Joe Weaver
|
15dd74f45e
|
fixed fps tracking in game loop
|
2020-10-21 06:38:03 -04:00 |
|
Joe Weaver
|
d9a87b2727
|
added viewport zoom
|
2020-10-18 18:34:13 -04:00 |
|
Joe Weaver
|
7a0f9e5c95
|
added state machine demo and added some features
|
2020-10-18 12:03:40 -04:00 |
|
Joe Weaver
|
25e0b8a39e
|
added states and state machines for ai behaviors
|
2020-10-14 14:55:22 -04:00 |
|
Joe Weaver
|
f3449c1526
|
added AI support
|
2020-10-07 15:00:28 -04:00 |
|
Joe Weaver
|
254462993a
|
converted all code to work with AABBs
|
2020-10-05 15:01:26 -04:00 |
|
Joe Weaver
|
a32066468f
|
added quadtree scene graph and gave CanvasNodes boundaries
|
2020-09-28 18:57:02 -04:00 |
|
Joe Weaver
|
cf3c801bdb
|
added y sorting for object layers
|
2020-09-23 14:30:29 -04:00 |
|
Joe Weaver
|
9cb4f55d9a
|
added support for Tiled object layers
|
2020-09-20 14:05:22 -04:00 |
|
Joe Weaver
|
a67521ea26
|
added enums for event type and added an emitter class
|
2020-09-19 20:18:39 -04:00 |
|
Joe Weaver
|
d452678344
|
added viewport smoothing
|
2020-09-19 15:21:55 -04:00 |
|
Joe Weaver
|
90996115f1
|
made sounds play via EventQueue and flagged vars in ResourceManager
|
2020-09-16 14:45:37 -04:00 |
|
Joe Weaver
|
3a57a1acab
|
commented code and cleaned formatting
|
2020-09-13 20:57:28 -04:00 |
|
Joe Weaver
|
8cb4fb7972
|
added scene changes
|
2020-09-07 22:15:49 -04:00 |
|
Joe Weaver
|
9e86192bb0
|
added audio and sprite loading
|
2020-09-07 15:38:10 -04:00 |
|
Joe Weaver
|
2093d8e4ab
|
reworked scenes
|
2020-09-06 18:07:09 -04:00 |
|
Joe Weaver
|
214eba6e71
|
added resource loader
|
2020-09-05 00:04:14 -04:00 |
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Joe Weaver
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bd49258d30
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cleaned up typescript inconsistencies in code
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2020-08-24 18:54:52 -04:00 |
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Joe Weaver
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2dd60b5197
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fixed tilemap physics
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2020-08-20 20:45:48 -04:00 |
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Joe Weaver
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66ced08987
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added some error checking to tilemaps and alpha value to scenes
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2020-08-20 14:00:38 -04:00 |
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Joe Weaver
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bd961d04d3
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fixed issues with tilemaps and physics
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2020-08-18 14:48:47 -04:00 |
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Joe Weaver
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033680cf52
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fixed bug with non-square tilemaps
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2020-08-18 11:54:16 -04:00 |
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Joe Weaver
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201e1624c4
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added basic collisions
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2020-08-18 11:07:58 -04:00 |
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Joe Weaver
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e6d4d75cd5
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added basic physics collision checks
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2020-08-17 20:09:41 -04:00 |
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Joe Weaver
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f0bb31f61e
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added tilemaps and a resource loader
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2020-08-17 10:34:31 -04:00 |
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Joe Weaver
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851fd050a7
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added rounded buttons
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2020-08-11 19:55:05 -04:00 |
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Joe Weaver
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606232d1d1
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added debug message system
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2020-08-10 20:09:52 -04:00 |
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Joe Weaver
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98c23cda40
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added canvasItem factory and added parallax
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2020-08-10 19:13:42 -04:00 |
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Joe Weaver
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b33b7b0a21
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improved ui elements
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2020-08-10 16:44:24 -04:00 |
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Joe Weaver
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91fcfd0a0d
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disabled right click on canvas and improved handling of blur
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2020-08-10 13:51:33 -04:00 |
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Joe Weaver
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67bcba2c5f
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restructured game nodes and created canvas node subclass
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2020-08-10 13:19:59 -04:00 |
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Joe Weaver
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40a05fdbdb
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transferred game engine code to typescript
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2020-08-07 12:21:15 -04:00 |
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Joe Weaver
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e5d0678b5d
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initial commit
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2020-08-03 16:51:20 -04:00 |
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