ShatteredSword/src
2020-11-18 10:57:55 -05:00
..
_DemoClasses cleaned up UIElement code 2020-11-18 10:57:55 -05:00
AI added pathfinding and ai factories, split layers, and made fixes to other factories 2020-11-04 14:03:52 -05:00
DataTypes finished implementing physics layers and added support for tilemap editing with code 2020-11-16 11:02:45 -05:00
Debug added pathfinding and ai factories, split layers, and made fixes to other factories 2020-11-04 14:03:52 -05:00
Events added viewport zoom 2020-10-18 18:34:13 -04:00
Input added viewport zoom 2020-10-18 18:34:13 -04:00
Loop finished implementing physics layers and added support for tilemap editing with code 2020-11-16 11:02:45 -05:00
Nodes cleaned up UIElement code 2020-11-18 10:57:55 -05:00
Pathfinding added pathfinding and ai factories, split layers, and made fixes to other factories 2020-11-04 14:03:52 -05:00
Physics finished implementing physics layers and added support for tilemap editing with code 2020-11-16 11:02:45 -05:00
Playback added enums for event type and added an emitter class 2020-09-19 20:18:39 -04:00
ResourceManager added quadtree scene graph and gave CanvasNodes boundaries 2020-09-28 18:57:02 -04:00
Scene finished implementing physics layers and added support for tilemap editing with code 2020-11-16 11:02:45 -05:00
SceneGraph cleaned up UIElement code 2020-11-18 10:57:55 -05:00
Sound added enums for event type and added an emitter class 2020-09-19 20:18:39 -04:00
Utils added demo level and started work on physics layer support 2020-11-15 08:26:49 -05:00
BoidDemo.ts added pathfinding and ai factories, split layers, and made fixes to other factories 2020-11-04 14:03:52 -05:00
index.d.ts added rounded buttons 2020-08-11 19:55:05 -04:00
index.html added stats 2020-10-21 15:30:13 -04:00
main.ts cleaned up UIElement code 2020-11-18 10:57:55 -05:00
MainScene.ts reworked physics system 2020-10-25 17:46:43 -04:00
QuadTreeScene.ts reworked physics system 2020-10-25 17:46:43 -04:00
SecondScene.ts reworked physics system 2020-10-25 17:46:43 -04:00