fix: minor bug
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@ -171,7 +171,7 @@ export default class SceneWithStory extends Scene {
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}
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this.currentSpeaker = this.story.texts[this.storyProgress].speaker;
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this.currentContent = this.story.texts[this.storyProgress].content;
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this.storytextLabel.text = this.currentSpeaker?(this.currentSpeaker+":"):"" + '\n' + this.currentContent;
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this.storytextLabel.text = (this.currentSpeaker?(this.currentSpeaker+":"):("")) + '\n' + this.currentContent;
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}
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else {
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this.currentMode = Mode.GAME_MODE;
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