attack inputs added to main.ts
may be redundant due to inputwrapper.ts
This commit is contained in:
parent
d57e30674f
commit
43f1d941de
17
src/main.ts
17
src/main.ts
|
@ -11,6 +11,19 @@ import MainMenu from "./shattered_sword/Scenes/MainMenu";
|
|||
let options = {
|
||||
canvasSize: {x: 1200, y: 800}, // The size of the game
|
||||
clearColor: {r: 0, g: 0, b: 0}, // The color the game clears to
|
||||
inputs: [
|
||||
{name: "left", keys: ["a"]}, //TODO - add arrow keys
|
||||
{name: "right", keys: ["d"]},
|
||||
{name: "up", keys: ["w"]},
|
||||
{name: "down", keys: ["s"]},
|
||||
{name: "jump", keys: ["x","space"]},
|
||||
{name: "attack", keys: ["j","z","enter"]},
|
||||
{name: "dash", keys: ["k","z"]},
|
||||
{name: "skill", keys: ["l","v"]},
|
||||
{name: "inventory", keys: ["i","b"]},
|
||||
{name: "pause", keys: ["escape"]},
|
||||
{name: "tab", keys: ["tab"]}
|
||||
],
|
||||
useWebGL: false, // Tell the game we want to use webgl
|
||||
showDebug: true // Whether to show debug messages. You can change this to true if you want
|
||||
}
|
||||
|
@ -19,7 +32,9 @@ import MainMenu from "./shattered_sword/Scenes/MainMenu";
|
|||
const game = new Game(options);
|
||||
|
||||
// Start our game
|
||||
game.start(MainMenu, {});
|
||||
game.start(MainMenu, {});
|
||||
//TODO - change to splash screen once available
|
||||
//game.start(SplashScreen,{});
|
||||
})();
|
||||
|
||||
function runTests(){};
|
Loading…
Reference in New Issue
Block a user