From 43f1d941deb92b57671a54547a469e85b8cd1f4a Mon Sep 17 00:00:00 2001 From: OfficialCHenry Date: Sat, 2 Apr 2022 21:09:01 -0400 Subject: [PATCH] attack inputs added to main.ts may be redundant due to inputwrapper.ts --- src/main.ts | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/src/main.ts b/src/main.ts index 502e330..467153a 100644 --- a/src/main.ts +++ b/src/main.ts @@ -11,6 +11,19 @@ import MainMenu from "./shattered_sword/Scenes/MainMenu"; let options = { canvasSize: {x: 1200, y: 800}, // The size of the game clearColor: {r: 0, g: 0, b: 0}, // The color the game clears to + inputs: [ + {name: "left", keys: ["a"]}, //TODO - add arrow keys + {name: "right", keys: ["d"]}, + {name: "up", keys: ["w"]}, + {name: "down", keys: ["s"]}, + {name: "jump", keys: ["x","space"]}, + {name: "attack", keys: ["j","z","enter"]}, + {name: "dash", keys: ["k","z"]}, + {name: "skill", keys: ["l","v"]}, + {name: "inventory", keys: ["i","b"]}, + {name: "pause", keys: ["escape"]}, + {name: "tab", keys: ["tab"]} + ], useWebGL: false, // Tell the game we want to use webgl showDebug: true // Whether to show debug messages. You can change this to true if you want } @@ -19,7 +32,9 @@ import MainMenu from "./shattered_sword/Scenes/MainMenu"; const game = new Game(options); // Start our game - game.start(MainMenu, {}); + game.start(MainMenu, {}); + //TODO - change to splash screen once available + //game.start(SplashScreen,{}); })(); function runTests(){}; \ No newline at end of file