Capitalized file reference names
This commit is contained in:
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dc74bf5424
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6ffa74771f
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@ -30,13 +30,13 @@
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"y": 19
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},
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 7,
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"y": 19,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 1,
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"y": 10,
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"possibility": 1
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@ -80,37 +80,37 @@
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],
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"sprites": [
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 1,
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"y": 10,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 12,
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"y": 12,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 18,
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"y": 15,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 14,
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"y": 16,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 24,
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"y": 17,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 6,
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"y": 17,
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"possibility": 1
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@ -139,51 +139,51 @@
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],
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"sprites": [
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 1,
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"y": 10,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 5,
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"y": 15,
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"y": 14,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 14,
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"y": 10,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 11,
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"y": 13,
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"y": 12,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 18,
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"y": 12,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 23,
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"y": 15,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 16,
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"y": 17,
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"y": 16,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 27,
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"y": 18,
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"y": 16,
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"possibility": 1
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}
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]
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@ -210,37 +210,37 @@
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],
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"sprites": [
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 1,
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"y": 10,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 5,
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"y": 14,
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"y": 10,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 11,
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"y": 12,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 12,
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"y": 9,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 15,
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"y": 15,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 25,
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"y": 14,
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"possibility": 1
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@ -270,37 +270,37 @@
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],
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"sprites": [
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 1,
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"y": 10,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 9,
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"y": 10,
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"possibility": 1
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},
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 9,
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"y": 5,
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"possibility": 1
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},
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 15,
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"y": 18,
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"possibility": 1
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},
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 23,
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"y": 16,
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"possibility": 1
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},
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 27,
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"y": 14,
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"possibility": 1
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@ -329,37 +329,37 @@
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],
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"sprites": [
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{
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"type": "test_dummy",
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"type": "black_pudding",
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"x": 1,
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"y": 10,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 7,
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"y": 13,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 13,
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"y": 12,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 18,
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"y": 14,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 13,
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"y": 16,
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"possibility": 1
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},
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{
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"type": "snake",
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"type": "Snake",
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"x": 23,
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"y": 13,
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"possibility": 1
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@ -208,7 +208,7 @@
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},
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{
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"name": "HURT",
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"repeat": true,
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"repeat": false,
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"frames": [
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{
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"index": 0,
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@ -11,7 +11,7 @@
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"bottomBuffer": 0,
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"animations": [
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{
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"name": "Idle",
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"name": "IDLE",
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"repeat": true,
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"frames": [
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{
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@ -64,6 +64,244 @@
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}
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]
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},
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{
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"name": "WALK",
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"repeat": true,
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"frames": [
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{
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"index": 60,
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"duration": 4
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},
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{
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"index": 61,
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"duration": 4
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},
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{
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"index": 62,
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"duration": 4
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},
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{
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"index": 63,
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"duration": 4
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},
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{
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"index": 64,
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"duration": 4
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},
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{
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"index": 65,
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"duration": 4
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},
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{
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"index": 66,
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"duration": 4
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},
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{
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"index": 67,
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"duration": 4
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},
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{
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"index": 68,
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"duration": 4
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},
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{
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"index": 69,
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"duration": 4
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}
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]
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},
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{
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"name": "ATTACK",
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"repeat": true,
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"frames": [
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{
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"index": 120,
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"duration": 4
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},
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{
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"index": 121,
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"duration": 4
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},
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{
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"index": 122,
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"duration": 4
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},
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{
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"index": 123,
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"duration": 4
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},
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{
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"index": 124,
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"duration": 4
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},
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{
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"index": 125,
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"duration": 4
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},
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{
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"index": 126,
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"duration": 4
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},
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{
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"index": 127,
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"duration": 4
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},
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{
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"index": 128,
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"duration": 4
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},
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{
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"index": 129,
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"duration": 4
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},
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{
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"index": 130,
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"duration": 4
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},
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{
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"index": 131,
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"duration": 4
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},
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{
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"index": 132,
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"duration": 4
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},
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{
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"index": 133,
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"duration": 4
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},
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{
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"index": 134,
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"duration": 4
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},
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{
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"index": 135,
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"duration": 4
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},
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{
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"index": 136,
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"duration": 4
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},
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{
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"index": 137,
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"duration": 4
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},
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{
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"index": 138,
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"duration": 4
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},
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{
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"index": 139,
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"duration": 4
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},
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{
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"index": 140,
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"duration": 4
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},
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{
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"index": 141,
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"duration": 4
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},
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{
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"index": 142,
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"duration": 4
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},
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{
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"index": 143,
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"duration": 4
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},
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{
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"index": 144,
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"duration": 4
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},
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{
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"index": 145,
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"duration": 4
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},
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{
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"index": 146,
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"duration": 4
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},
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{
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"index": 147,
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"duration": 4
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},
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{
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"index": 148,
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"duration": 4
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},
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{
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"index": 149,
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"duration": 4
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}
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]
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},
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{
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"name": "HURT",
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"repeat": false,
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"frames": [
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{
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"index": 180,
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"duration": 4
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},
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{
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"index": 181,
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"duration": 4
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},
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{
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"index": 182,
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"duration": 4
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},
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{
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"index": 183,
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"duration": 4
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},
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{
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"index": 184,
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"duration": 4
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},
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{
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"index": 185,
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"duration": 4
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},
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{
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"index": 186,
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"duration": 4
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},
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{
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"index": 187,
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"duration": 4
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},
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{
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"index": 188,
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"duration": 4
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},
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{
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"index": 189,
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"duration": 4
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},
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{
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"index": 190,
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"duration": 4
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},
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{
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"index": 191,
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"duration": 4
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},
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{
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"index": 192,
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"duration": 4
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},
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{
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"index": 193,
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"duration": 4
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},
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{
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"index": 194,
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"duration": 4
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}
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]
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},
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{
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"name": "Moving Left",
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"repeat": true,
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@ -541,7 +779,7 @@
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]
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},
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{
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"name": "Dying",
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"name": "DYING",
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"repeat": false,
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"frames": [
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{
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@ -587,7 +825,7 @@
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]
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},
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{
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"name": "Dead",
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"name": "DEAD",
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"repeat": false,
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"frames": [
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{
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@ -10,4 +10,6 @@ export default interface BattlerAI extends AI {
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CURRENT_HP: number; //changed health to CURRENT_HP
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damage: (damage: number) => void;
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}
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}
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@ -108,7 +108,7 @@ export default class EnemyAI extends StateMachineGoapAI implements BattlerAI {
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damage(damage: number): void {
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this.CURRENT_HP -= damage;
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//TODO -
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this.owner.animation.play("HURT");
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this.owner.animation.play("HURT",false);
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console.log(damage +" damage taken, "+this.CURRENT_HP+" hp left");
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// If we're low enough, add Low Health status to enemy
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|
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@ -1,27 +0,0 @@
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import GameEvent from "../../../Wolfie2D/Events/GameEvent";
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import Input from "../../../Wolfie2D/Input/Input";
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import Sprite from "../../../Wolfie2D/Nodes/Sprites/Sprite";
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import MathUtils from "../../../Wolfie2D/Utils/MathUtils";
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import EnemyState from "./EnemyState";
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export default class OnGround extends EnemyState {
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onEnter(options: Record<string, any>): void {}
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update(deltaT: number): void {
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if(this.parent.velocity.y > 0){
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this.parent.velocity.y = 0;
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}
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super.update(deltaT);
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this.finished("fall");
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}
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handleInput(event: GameEvent): void { }
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onExit(): Record<string, any> {
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return {};
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}
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}
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@ -7,7 +7,6 @@ import EnemyAI, { EnemyStates } from "../EnemyAI";
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import EnemyState from "./EnemyState";
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import Sprite from "../../../Wolfie2D/Nodes/Sprites/Sprite";
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import MathUtils from "../../../Wolfie2D/Utils/MathUtils";
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import OnGround from "./OnGround";
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import AnimatedSprite from "../../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
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export default class Patrol extends EnemyState {
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|
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@ -68,21 +68,19 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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BASE_DEF: number = 100;
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MAX_DEF: number = 100;
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CURRENT_DEF: number = 100;
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CURRENT_EXP : number = 0;
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MAX_EXP : number = 100;
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invincible : boolean = false;
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tilemap: OrthogonalTilemap;
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//for doublejumps maybe = # of jumps in air allowed
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MAX_airjumps: number = 1;
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airjumps:number = 0;
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// TODO -
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||||
damage(damage: number): void {
|
||||
(<AnimatedSprite>this.owner).animation.play("HURT", false);
|
||||
this.CURRENT_HP -= damage;
|
||||
}
|
||||
|
||||
private lookDirection: Vec2;
|
||||
|
||||
|
||||
/** A list of items in the game world */
|
||||
private items: Array<Item>;
|
||||
|
||||
|
@ -98,6 +96,13 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
}
|
||||
|
||||
|
||||
// TODO -
|
||||
damage(damage: number): void {
|
||||
if( !this.invincible){
|
||||
(<AnimatedSprite>this.owner).animation.play("HURT", false);
|
||||
this.CURRENT_HP -= damage;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns three legal random generate buffs based on current state
|
||||
|
@ -108,14 +113,18 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
return undefined;
|
||||
}
|
||||
|
||||
|
||||
//generate array of 3 different buffs
|
||||
//TODO - balance buff value generation
|
||||
/**
|
||||
* generate array of 3 buffs
|
||||
* @returns array of 3 differently typed buffs
|
||||
* returns an array of three randomly generated buffs
|
||||
* @param val optional value to give buff
|
||||
* @returns array of three Buffs
|
||||
*/
|
||||
static generateBuffs() : Buff[]{
|
||||
let num = Number(Math.random().toPrecision(1)) * 10; //number from 1 to 10
|
||||
static generateBuffs( val? : number) : Buff[]{
|
||||
let num = Number(Math.random().toPrecision(1)) * 10; //random number from 1 to 10 if no value given
|
||||
if(typeof val !== 'undefined'){
|
||||
num = val;
|
||||
}
|
||||
|
||||
let array : Buff[] = [
|
||||
{type:BuffType.ATK, value:num},
|
||||
{type:BuffType.HEALTH, value:num},
|
||||
|
@ -155,9 +164,11 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
break;
|
||||
case BuffType.SPEED:
|
||||
this.CURRENT_BUFFS.speed += buff.value;
|
||||
this.speed += buff.value;
|
||||
break;
|
||||
case BuffType.DEF:
|
||||
this.CURRENT_BUFFS.def += buff.value;
|
||||
this.CURRENT_DEF += buff.value;
|
||||
break;
|
||||
case BuffType.RANGE:
|
||||
this.CURRENT_BUFFS.range += buff.value;
|
||||
|
@ -240,10 +251,10 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
item.use(this.owner, "player", this.lookDirection);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -87,6 +87,11 @@ export default class GameLevel extends Scene {
|
|||
//can load player sprite here
|
||||
|
||||
//can load enemy sprite here
|
||||
//sprites obtained from cse380 sprite wesbite
|
||||
this.load.spritesheet("Tiger","shattered_sword_assets/spritesheets/Tiger.json");
|
||||
this.load.spritesheet("remus_werewolf","shattered_sword_assets/spritesheets/remus_werewolf.json");
|
||||
this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
|
||||
|
||||
|
||||
// Load the scene info
|
||||
this.load.object("weaponData", "shattered_sword_assets/data/weaponData.json");
|
||||
|
@ -101,7 +106,7 @@ export default class GameLevel extends Scene {
|
|||
this.load.image("knife", "shattered_sword_assets/sprites/knife.png");
|
||||
this.load.spritesheet("slice", "shattered_sword_assets/spritesheets/slice.json");
|
||||
this.load.image("inventorySlot", "shattered_sword_assets/sprites/inventory.png");
|
||||
|
||||
|
||||
this.load.spritesheet("test_dummy","shattered_sword_assets/spritesheets/test_dummy.json")
|
||||
this.enemies = new Array();
|
||||
this.battleManager = new BattleManager();
|
||||
|
@ -489,12 +494,29 @@ export default class GameLevel extends Scene {
|
|||
let enemy = this.add.animatedSprite(spriteKey, "primary");
|
||||
//enemy.position.set(tilePos.x*32, tilePos.y*32);
|
||||
enemy.position.copy(tilePos);
|
||||
enemy.scale.set(2, 2);
|
||||
//TODO - add custom collision shape for each enemy in an option variable
|
||||
//enemy.addPhysics(aiOptions.size.clone());
|
||||
|
||||
if( "scale" in aiOptions){
|
||||
enemy.scale.set(aiOptions.scale,aiOptions.scale);
|
||||
}
|
||||
else{
|
||||
enemy.scale.set(2, 2);
|
||||
}
|
||||
|
||||
//TODO - add custom collision shape for each enemy in an option variable
|
||||
if( "size" in aiOptions){
|
||||
enemy.addPhysics(new AABB(Vec2.ZERO, aiOptions.size.clone()));
|
||||
}
|
||||
else{
|
||||
enemy.addPhysics(new AABB(Vec2.ZERO, new Vec2(16, 25)));
|
||||
}
|
||||
|
||||
if("offset" in aiOptions){
|
||||
enemy.colliderOffset.set(aiOptions.offset.x,aiOptions.offset.y);
|
||||
}
|
||||
else{
|
||||
enemy.colliderOffset.set(0, 6);
|
||||
}
|
||||
|
||||
enemy.addPhysics(new AABB(Vec2.ZERO, new Vec2(16, 25)));
|
||||
enemy.colliderOffset.set(0, 6);
|
||||
enemy.addAI(EnemyAI, aiOptions); //TODO - add individual enemy AI
|
||||
enemy.setGroup("Enemy");
|
||||
|
||||
|
@ -519,17 +541,19 @@ export default class GameLevel extends Scene {
|
|||
//size: new AABB(Vec2.ZERO, new Vec2(16, 25))
|
||||
})
|
||||
break;
|
||||
case "snake": //snake enemies drop from sky("trees")? or could just be very abundant
|
||||
this.addEnemy("snake", enemy.position.scale(32), {
|
||||
case "Snake": //Snake enemies drop from sky("trees")? or could just be very abundant
|
||||
this.addEnemy("Snake", enemy.position.scale(32), {
|
||||
player: this.player,
|
||||
health: 50,
|
||||
tilemap: "Main",
|
||||
//actions:actions,
|
||||
goal: Statuses.REACHED_GOAL,
|
||||
size: new Vec2(16,16),
|
||||
offset : new Vec2(0, 16)
|
||||
})
|
||||
break;
|
||||
case "tiger": //tiger can be miniboss for now?
|
||||
this.addEnemy("tiger", enemy.position.scale(32), {
|
||||
case "Tiger": //Tiger can be miniboss for now?
|
||||
this.addEnemy("Tiger", enemy.position.scale(32), {
|
||||
player: this.player,
|
||||
health: 200,
|
||||
tilemap: "Main",
|
||||
|
@ -538,6 +562,27 @@ export default class GameLevel extends Scene {
|
|||
})
|
||||
break;
|
||||
|
||||
case "remus_werewolf":
|
||||
this.addEnemy("remus_werewolf", enemy.position.scale(32), {
|
||||
player: this.player,
|
||||
health: 200,
|
||||
tilemap: "Main",
|
||||
//actions:actions,
|
||||
goal: Statuses.REACHED_GOAL,
|
||||
})
|
||||
break;
|
||||
case "black_pudding":
|
||||
this.addEnemy("black_pudding", enemy.position.scale(32), {
|
||||
player: this.player,
|
||||
health: 200,
|
||||
tilemap: "Main",
|
||||
//actions:actions,
|
||||
goal: Statuses.REACHED_GOAL,
|
||||
scale: .25,
|
||||
size: new Vec2(16,16),
|
||||
offset : new Vec2(0,0)
|
||||
})
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -33,8 +33,8 @@ export default class Tutorial extends GameLevel {
|
|||
this.load.spritesheet("slice", "shattered_sword_assets/spritesheets/slice.json");
|
||||
|
||||
//load enemies
|
||||
this.load.spritesheet("snake","shattered_sword_assets/spritesheets/snake.json");
|
||||
this.load.spritesheet("tiger","shattered_sword_assets/spritesheets/tiger.json");
|
||||
this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json");
|
||||
this.load.spritesheet("Tiger","shattered_sword_assets/spritesheets/Tiger.json");
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user