fix: changed enmies to sprites
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			@ -33,7 +33,7 @@ export class Entrance {
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    alt_tile: [number, number];
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}
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export class Enemy {
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export class Sprite {
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    // Position of the enemy and chance to spawn (0, 1]
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    x: number;
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    y: number;
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			@ -48,7 +48,7 @@ export class RoomTemplate {
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    bottomLayer: Array<number>;
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    topLayer: Array<number>;
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    entrances: Array<Entrance>;
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    enemies?: Array<Enemy>;
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    sprites?: Array<Sprite>;
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}
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export class Corner {
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