added debug message system

This commit is contained in:
Joe Weaver 2020-08-10 20:09:52 -04:00
parent 98c23cda40
commit 606232d1d1
5 changed files with 69 additions and 25 deletions

View File

@ -1,22 +1,22 @@
export default class Vec2{
export default class Vec2 {
public x : number;
public y : number;
public x: number;
public y: number;
constructor(x : number = 0, y : number = 0){
constructor(x: number = 0, y: number = 0) {
this.x = x;
this.y = y;
}
magSq() : number{
magSq(): number {
return this.x*this.x + this.y*this.y;
}
mag() : number {
mag(): number {
return Math.sqrt(this.magSq());
}
normalize() : Vec2{
normalize(): Vec2 {
if(this.x === 0 && this.y === 0) return this;
let mag = this.mag();
this.x /= mag;
@ -24,17 +24,17 @@ export default class Vec2{
return this;
}
setToAngle(angle : number) : Vec2{
setToAngle(angle: number): Vec2 {
this.x = Math.cos(angle);
this.y = Math.sin(angle);
return this;
}
scaleTo(magnitude : number) : Vec2{
scaleTo(magnitude: number): Vec2 {
return this.normalize().scale(magnitude);
}
scale(factor : number, yFactor : number = null) : Vec2{
scale(factor: number, yFactor: number = null): Vec2 {
if(yFactor !== null){
this.x *= factor;
this.y *= yFactor;
@ -45,7 +45,7 @@ export default class Vec2{
return this;
}
rotate(angle : number) : Vec2{
rotate(angle: number): Vec2 {
let cs = Math.cos(angle);
let sn = Math.sin(angle);
let tempX = this.x*cs - this.y*sn;
@ -55,25 +55,29 @@ export default class Vec2{
return this;
}
set(x : number, y : number) : Vec2{
set(x: number, y: number): Vec2 {
this.x = x;
this.y = y;
return this;
}
add(other : Vec2) : Vec2{
add(other: Vec2): Vec2 {
this.x += other.x;
this.y += other.y;
return this;
}
sub(other : Vec2) : Vec2{
sub(other: Vec2): Vec2 {
this.x -= other.x;
this.y -= other.y;
return this;
}
toString() : string{
toString(): string {
return "(" + this.x + ", " + this.y + ")";
}
toFixed(): string {
return "(" + this.x.toFixed(1) + ", " + this.y.toFixed(1) + ")";
}
}

36
src/Debug/Debug.ts Normal file
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@ -0,0 +1,36 @@
import Map from "../DataTypes/Map";
export default class Debug {
private static instance: Debug = null;
logIds: number;
logMessages: Map<string>;
constructor(){
this.logIds = 0;
this.logMessages = new Map();
};
static getInstance(): Debug {
if(this.instance === null){
this.instance = new Debug();
}
return this.instance;
}
log(id: string, message: string): void {
this.logMessages.add(id, message);
}
render(ctx: CanvasRenderingContext2D): void {
let y = 20;
ctx.font = "20px Arial";
ctx.fillStyle = "#000000";
this.logMessages.forEach((key: string) => {
ctx.fillText(this.logMessages.get(key), 10, y)
y += 30;
});
}
}

View File

@ -3,6 +3,7 @@ import InputReceiver from "../Input/InputReceiver";
import InputHandler from "../Input/InputHandler";
import Recorder from "../Playback/Recorder";
import GameState from "../GameState/GameState";
import Debug from "../Debug/Debug";
export default class GameLoop{
// The amount of time to spend on a physics step
@ -33,7 +34,8 @@ export default class GameLoop{
private inputHandler: InputHandler;
private inputReceiver: InputReceiver;
private recorder: Recorder;
private gameState: GameState;
private gameState: GameState;
private debug: Debug;
constructor(){
this.maxFPS = 60;
@ -59,6 +61,7 @@ export default class GameLoop{
this.inputReceiver = InputReceiver.getInstance();
this.recorder = new Recorder();
this.gameState = new GameState();
this.debug = Debug.getInstance();
}
private initializeCanvas(canvas: HTMLCanvasElement, width: number, height: number): CanvasRenderingContext2D {
@ -76,12 +79,6 @@ export default class GameLoop{
return this.gameState;
}
private renderFPS(ctx: CanvasRenderingContext2D): void {
ctx.fillStyle = "black";
ctx.font = "30px Arial"
ctx.fillText(this.fps.toFixed(1), 5, 5 + 30);
}
private updateFrameCount(timestep: number): void {
this.frame += 1;
this.numFramesInSum += 1;
@ -91,6 +88,8 @@ export default class GameLoop{
this.numFramesInSum = 0;
this.runningFrameSum = 0;
}
this.debug.log("fps", "FPS: " + this.fps.toFixed(1));
}
start(): void {
@ -148,6 +147,6 @@ export default class GameLoop{
render(): void {
this.ctx.clearRect(0, 0, this.WIDTH, this.HEIGHT);
this.gameState.render(this.ctx);
this.renderFPS(this.ctx);
this.debug.render(this.ctx);
}
}

View File

@ -1,15 +1,18 @@
import CanvasNode from "./CanvasNode";
import Vec2 from "../DataTypes/Vec2";
import Debug from "../Debug/Debug";
export default class Player extends CanvasNode{
velocity: Vec2;
speed: number;
debug: Debug;
constructor(){
super();
this.velocity = new Vec2(0, 0);
this.speed = 300;
this.size = new Vec2(50, 50);
this.debug = Debug.getInstance();
};
update(deltaT: number): void {
@ -23,6 +26,8 @@ export default class Player extends CanvasNode{
this.velocity = dir.scale(this.speed);
this.position = this.position.add(this.velocity.scale(deltaT));
this.debug.log("player", "Player Pos: " + this.position.toFixed());
}
render(ctx: CanvasRenderingContext2D, origin: Vec2){

View File

@ -69,8 +69,8 @@ export default class Viewport{
this.position.x = this.following.getPosition().x - this.size.x/2;
this.position.y = this.following.getPosition().y - this.size.y/2;
let [min, max] = this.bounds.split();
this.position.x = MathUtils.clamp(this.position.x, min.x, max.x - this.size.x/2);
this.position.y = MathUtils.clamp(this.position.y, min.y, max.y - this.size.y/2);
this.position.x = MathUtils.clamp(this.position.x, min.x, max.x - this.size.x);
this.position.y = MathUtils.clamp(this.position.y, min.y, max.y - this.size.y);
}
}
}