ShatteredSword/src/main.ts

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import Game from "./Wolfie2D/Loop/Game";
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import MainMenu from "./shattered_sword/Scenes/MainMenu";
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import RegistryManager from "./Wolfie2D/Registry/RegistryManager";
import WeaponTemplateRegistry from "./shattered_sword/Registry/WeaponRegistry";
import WeaponTypeRegistry from "./shattered_sword/Registry/WeaponTypeRegistry";
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// The main function is your entrypoint into Wolfie2D. Specify your first scene and any options here.
(function main(){
// Run any tests
runTests();
// Set up options for our game
let options = {
canvasSize: {x : 1920, y:1080},
//canvasSize: {x: window.innerWidth, y: window.innerHeight}, // The size of the game
clearColor: {r: 0, g: 0, b: 0}, // The color the game clears to
inputs: [
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{name: "left", keys: ["a", "arrowleft"]}, //TODO - add arrow keys
{name: "right", keys: ["d", "arrowright"]},
{name: "up", keys: ["w"]},
{name: "down", keys: ["s"]},
{name: "jump", keys: ["x","space"]},
{name: "attack", keys: ["j","z","enter"]},
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{name: "dash", keys: ["k","x"]}, //
{name: "skill", keys: ["l","v"]},
{name: "inventory", keys: ["i","b"]},
{name: "pause", keys: ["escape"]},
{name: "tab", keys: ["tab"]},
{name: "spawn", keys: ["q"]} //debug feature to test enemy spawning, press q to spawn enemy at current location
],
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useWebGL: false, // Tell the game we want to use webgl
showDebug: false // Whether to show debug messages. You can change this to true if you want
}
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// Set up custom registries
let weaponTemplateRegistry = new WeaponTemplateRegistry();
RegistryManager.addCustomRegistry("weaponTemplates", weaponTemplateRegistry);
let weaponTypeRegistry = new WeaponTypeRegistry();
RegistryManager.addCustomRegistry("weaponTypes", weaponTypeRegistry);
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// Create a game with the options specified
const game = new Game(options);
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// Start our game
game.start(MainMenu, {});
//TODO - change to splash screen once available
//game.start(SplashScreen,{});
})();
function runTests(){};