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import Game from "./Wolfie2D/Loop/Game";
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import MainMenu from "./shattered_sword/Scenes/MainMenu";
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// The main function is your entrypoint into Wolfie2D. Specify your first scene and any options here.
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(function main(){
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// Run any tests
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runTests();
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// Set up options for our game
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let options = {
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canvasSize: {x: window.innerWidth, y: window.innerHeight}, // The size of the game
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clearColor: {r: 0, g: 0, b: 0}, // The color the game clears to
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inputs: [
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{name: "left", keys: ["a", "arrowleft"]}, //TODO - add arrow keys
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{name: "right", keys: ["d", "arrowright"]},
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{name: "up", keys: ["w"]},
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{name: "down", keys: ["s"]},
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{name: "jump", keys: ["x","space"]},
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{name: "attack", keys: ["j","z","enter"]},
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{name: "dash", keys: ["k","z"]},
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{name: "skill", keys: ["l","v"]},
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{name: "inventory", keys: ["i","b"]},
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{name: "pause", keys: ["escape"]},
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{name: "tab", keys: ["tab"]}
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],
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useWebGL: false, // Tell the game we want to use webgl
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showDebug: true // Whether to show debug messages. You can change this to true if you want
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}
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// Create a game with the options specified
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const game = new Game(options);
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// Start our game
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game.start(MainMenu, {});
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//TODO - change to splash screen once available
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//game.start(SplashScreen,{});
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2021-02-19 15:35:57 -05:00
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})();
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function runTests(){};
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