OfficialCHenry
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0042ad876b
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changed startCheckPoint coordinates
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2022-04-25 21:51:17 -04:00 |
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Renge
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c8eec5aeb1
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fix: change minroom for percelain to increase fps
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2022-04-25 21:47:17 -04:00 |
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Kelly Peng
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c9a2b97104
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add level 1 story
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2022-04-25 21:34:48 -04:00 |
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Kelly Peng
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1d56c21a96
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update porcelain map and button position in the level menu
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2022-04-25 21:01:27 -04:00 |
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Kelly Peng
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8e027e694f
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update story position and scaling
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2022-04-25 20:05:55 -04:00 |
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Kelly Peng
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2a39dbde62
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update great wall tile map
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2022-04-25 19:51:21 -04:00 |
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Kelly Peng
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c6f5a46ff0
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add great wall to level menu + update tilemap
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2022-04-25 19:31:33 -04:00 |
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Kelly Peng
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e260768dd9
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add great wall tile map
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2022-04-25 19:03:43 -04:00 |
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OfficialCHenry
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da1f86628d
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took out enemies before forest start checkpoint, fixed empty buff object
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2022-04-24 16:13:32 -04:00 |
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Renge
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797d571b76
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feat: added checkpoints generator and timer
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2022-04-23 20:45:17 -04:00 |
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Renge
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832e42affa
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feat: implemented checkpoint
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2022-04-22 15:56:12 -04:00 |
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Kelly Peng
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c38273f1a3
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update forest alt tiles and porcelain tilemap with object layers
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2022-04-22 14:52:27 -04:00 |
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Kelly Peng
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0552a78faa
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update forest tilemap
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2022-04-22 14:30:07 -04:00 |
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Kelly Peng
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07827de7dc
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adding exit sign in the exit room
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2022-04-21 16:48:31 -04:00 |
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Kelly Peng
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e90c67e2fd
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update the entrances for porcelain tilemap
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2022-04-21 13:40:25 -04:00 |
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Renge
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0fe2de1d11
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fix: remove bgm
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2022-04-21 13:38:30 -04:00 |
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Kelly Peng
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ec639f17a8
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update template
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2022-04-20 21:41:41 -04:00 |
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Kelly Peng
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088fe27877
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udpate porcelain tile color and update template
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2022-04-20 20:27:10 -04:00 |
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Kelly Peng
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6d88885e13
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update procelain template bg tiles and empty the entrance for entrance and exit
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2022-04-20 20:11:56 -04:00 |
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Renge
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da1e053033
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fix: some bugs in rmg
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2022-04-20 19:57:26 -04:00 |
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Renge
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86e5a5b7b4
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fix: somebugs in rmg
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2022-04-20 19:26:21 -04:00 |
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Kelly Peng
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72acc6881b
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udpate porcelain tilemap exit
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2022-04-20 17:49:22 -04:00 |
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Kelly Peng
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9e403a7185
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add porcelain tileset
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2022-04-20 01:56:17 -04:00 |
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OfficialCHenry
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6ffa74771f
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Capitalized file reference names
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2022-04-16 23:01:54 -04:00 |
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OfficialCHenry
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9a1ccea1b1
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added some enemy locations, added cse380 sprites to be used
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2022-04-14 04:09:16 -04:00 |
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Renge
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75ce98f947
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fix: bug in getEnemies
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2022-04-13 19:37:26 -04:00 |
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Renge
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d53b8ce4d3
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feat: added player position
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2022-04-13 18:56:35 -04:00 |
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OfficialCHenry
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465404afda
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added buff giving, took out fullscreen for now
bug with button location -> works with this.viewport.setZoomLevel(1);, but zoom level 2 doesnt change the click location, only the visual location
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2022-04-13 00:56:43 -04:00 |
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Kelly Peng
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46bc7f5921
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update the end of the story
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2022-04-12 00:22:49 -04:00 |
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Kelly Peng
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cc34842dee
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add story draft
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2022-04-11 22:36:56 -04:00 |
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Kelly Peng
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8e56aa9450
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add some story and update hiro jump
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2022-04-11 21:58:21 -04:00 |
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Kelly Peng
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0291e481f7
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extend forest background
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2022-04-10 20:25:23 -04:00 |
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Kelly Peng
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d8223358d8
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update tileset with background
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2022-04-10 04:26:21 -04:00 |
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Renge
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86fabc2336
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feat: finished RandomMapGenerator, not fully tested
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2022-04-08 19:49:06 -04:00 |
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Renge
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e74b36585f
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fix: wrong format of forest template
feat: some functions in RMG
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2022-04-06 18:01:23 -04:00 |
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Renge
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feb9fb824f
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fix: make readJSON non async
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2022-04-06 16:59:22 -04:00 |
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Renge
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ada01b6b8d
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fix: change line in text label and avoid reloading same resource
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2022-04-06 14:22:51 -04:00 |
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Renge
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018904cc90
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feat: almost implemented story layer (TODO: BGM)
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2022-04-03 14:29:42 -04:00 |
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Renge
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425f8b29b5
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feat: partially implement storymode
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2022-04-02 21:44:53 -04:00 |
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Renge
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eec6b11062
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fix: added assets of shattered_sword
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2022-04-01 18:43:59 -04:00 |
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