add great wall to level menu + update tilemap

This commit is contained in:
Kelly Peng 2022-04-25 19:31:33 -04:00
parent e260768dd9
commit c6f5a46ff0
4 changed files with 66 additions and 9 deletions

View File

@ -16,7 +16,7 @@
"width": 30,
"height": 20,
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"entrances": [
{
"x": 29,
@ -128,18 +128,18 @@
}
],
"entrances": [
{
"x": 31,
"y": 19,
"width": 4,
"alt_tile": [5, 5]
},
{
"x": 65,
"y": 15,
"width": 3,
"alt_tile": [16, 5]
},
{
"x": 31,
"y": 19,
"width": 4,
"alt_tile": [5, 5]
},
{
"x": 65,
"y": 9,

View File

@ -38,6 +38,7 @@ import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
import GameOver from "./GameOver";
import Porcelain from "./Porcelain";
import Tutorial from "./Tutorial";
import Greatwall from "./Greatwall";
// TODO
/**

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@ -0,0 +1,31 @@
import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
import Debug from "../../Wolfie2D/Debug/Debug";
import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
import RandomMapGenerator from "../Tools/RandomMapGenerator";
import GameLevel from "./GameLevel";
import Label from "../../Wolfie2D/Nodes/UIElements/Label";
import Color from "../../Wolfie2D/Utils/Color";
import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
import { Statuses } from "../sword_enums";
import AABB from "../../Wolfie2D/DataTypes/Shapes/AABB";
import EnemyAI from "../AI/EnemyAI";
import BattlerAI from "../AI/BattlerAI";
export default class Greatwall extends GameLevel {
loadScene(): void {
super.loadScene();
this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/greatwall_template.json", this.randomSeed);
this.map = this.rmg.getMap();
console.log(this.map);
this.load.tilemapFromObject("map", this.map);
//load enemies
//can load enemy sprite here
//sprites obtained from cse380 sprite wesbite
// this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
//load music here
}
}

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@ -12,7 +12,8 @@ import Layer from "../../Wolfie2D/Scene/Layer";
import Label from "../../Wolfie2D/Nodes/UIElements/Label";
import MainMenu from "./MainMenu";
import Tutorial from "./Tutorial";
import Porcelain from "./Porcelain"
import Porcelain from "./Porcelain";
import Greatwall from './Greatwall';
export default class Levels extends Scene {
@ -40,7 +41,14 @@ export default class Levels extends Scene {
porcelain.backgroundColor = Color.TRANSPARENT;
porcelain.onClickEventId = "porcelain";
const back = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 50), text: "Back"});
const greatwall = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 50), text: "greatwall"});
greatwall.size.set(200, 50);
greatwall.borderWidth = 2;
greatwall.borderColor = Color.WHITE;
greatwall.backgroundColor = Color.TRANSPARENT;
greatwall.onClickEventId = "greatwall";
const back = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "Back"});
back.size.set(200, 50);
back.borderWidth = 2;
back.borderColor = Color.WHITE;
@ -49,6 +57,7 @@ export default class Levels extends Scene {
this.receiver.subscribe("tutorial");
this.receiver.subscribe("porcelain");
this.receiver.subscribe("greatwall");
this.receiver.subscribe("back");
}
@ -88,6 +97,22 @@ export default class Levels extends Scene {
}
this.sceneManager.changeToScene(Porcelain, {}, sceneOptions);
}
if(event.type === "greatwall"){
let sceneOptions = {
physics: {
groupNames: ["ground", "player", "enemies"],
collisions:
[
[0, 1, 1],
[1, 0, 0],
[1, 0, 0]
]
}
}
this.sceneManager.changeToScene(Greatwall, {}, sceneOptions);
}
if(event.type === "back"){
this.sceneManager.changeToScene(MainMenu, {});
}