add great wall to level menu + update tilemap
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@ -16,7 +16,7 @@
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"width": 30,
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"height": 20,
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"bottomLayer": [16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16],
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"entrances": [
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{
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"x": 29,
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@ -128,18 +128,18 @@
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}
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],
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"entrances": [
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{
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"x": 31,
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"y": 19,
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"width": 4,
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"alt_tile": [5, 5]
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},
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{
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"x": 65,
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"y": 15,
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"width": 3,
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"alt_tile": [16, 5]
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},
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{
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"x": 31,
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"y": 19,
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"width": 4,
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"alt_tile": [5, 5]
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},
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{
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"x": 65,
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"y": 9,
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@ -38,6 +38,7 @@ import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
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import GameOver from "./GameOver";
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import Porcelain from "./Porcelain";
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import Tutorial from "./Tutorial";
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import Greatwall from "./Greatwall";
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// TODO
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/**
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31
src/shattered_sword/Scenes/Greatwall.ts
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31
src/shattered_sword/Scenes/Greatwall.ts
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import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
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import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
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import Debug from "../../Wolfie2D/Debug/Debug";
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import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
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import RandomMapGenerator from "../Tools/RandomMapGenerator";
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import GameLevel from "./GameLevel";
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import Label from "../../Wolfie2D/Nodes/UIElements/Label";
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import Color from "../../Wolfie2D/Utils/Color";
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import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
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import { Statuses } from "../sword_enums";
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import AABB from "../../Wolfie2D/DataTypes/Shapes/AABB";
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import EnemyAI from "../AI/EnemyAI";
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import BattlerAI from "../AI/BattlerAI";
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export default class Greatwall extends GameLevel {
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loadScene(): void {
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super.loadScene();
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this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/greatwall_template.json", this.randomSeed);
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this.map = this.rmg.getMap();
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console.log(this.map);
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this.load.tilemapFromObject("map", this.map);
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//load enemies
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//can load enemy sprite here
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//sprites obtained from cse380 sprite wesbite
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// this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
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//load music here
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}
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}
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@ -12,7 +12,8 @@ import Layer from "../../Wolfie2D/Scene/Layer";
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import Label from "../../Wolfie2D/Nodes/UIElements/Label";
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import MainMenu from "./MainMenu";
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import Tutorial from "./Tutorial";
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import Porcelain from "./Porcelain"
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import Porcelain from "./Porcelain";
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import Greatwall from './Greatwall';
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export default class Levels extends Scene {
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porcelain.backgroundColor = Color.TRANSPARENT;
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porcelain.onClickEventId = "porcelain";
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const back = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 50), text: "Back"});
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const greatwall = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 50), text: "greatwall"});
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greatwall.size.set(200, 50);
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greatwall.borderWidth = 2;
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greatwall.borderColor = Color.WHITE;
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greatwall.backgroundColor = Color.TRANSPARENT;
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greatwall.onClickEventId = "greatwall";
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const back = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "Back"});
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back.size.set(200, 50);
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back.borderWidth = 2;
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back.borderColor = Color.WHITE;
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@ -49,6 +57,7 @@ export default class Levels extends Scene {
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this.receiver.subscribe("tutorial");
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this.receiver.subscribe("porcelain");
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this.receiver.subscribe("greatwall");
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this.receiver.subscribe("back");
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}
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@ -88,6 +97,22 @@ export default class Levels extends Scene {
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}
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this.sceneManager.changeToScene(Porcelain, {}, sceneOptions);
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}
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if(event.type === "greatwall"){
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let sceneOptions = {
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physics: {
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groupNames: ["ground", "player", "enemies"],
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collisions:
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[
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[0, 1, 1],
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[1, 0, 0],
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[1, 0, 0]
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]
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}
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}
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this.sceneManager.changeToScene(Greatwall, {}, sceneOptions);
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}
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if(event.type === "back"){
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this.sceneManager.changeToScene(MainMenu, {});
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}
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