Compare commits
10 Commits
c2617f531c
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3f7cd177e4
Author | SHA1 | Date | |
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3f7cd177e4 | |||
728e57a695 | |||
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1e250a9c06 | ||
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a9ab42d81a | ||
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230d5e7553 | ||
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044199c470 | ||
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ae79fa8832 | ||
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a757d4e514 | ||
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650769fc01 | ||
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0fd9b40716 |
BIN
dist/shattered_sword_assets/images/mainmenu.png
vendored
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15509
public/bundle.js
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public/shattered_sword_assets/images/collect1.png
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public/shattered_sword_assets/images/collect2.png
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public/shattered_sword_assets/images/collect3.png
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public/shattered_sword_assets/images/collect4.png
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public/shattered_sword_assets/images/collect5.png
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public/shattered_sword_assets/images/complete.png
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public/shattered_sword_assets/images/finalboss_story.png
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public/shattered_sword_assets/images/forest_story1.png
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public/shattered_sword_assets/images/forest_story2.png
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public/shattered_sword_assets/images/guide0.png
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public/shattered_sword_assets/images/guide5.png
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public/shattered_sword_assets/images/market_story1.png
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public/shattered_sword_assets/images/market_story2.png
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public/shattered_sword_assets/images/market_story3.png
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public/shattered_sword_assets/images/porcelain_story1.png
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public/shattered_sword_assets/images/porcelain_story2.png
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BIN
public/shattered_sword_assets/images/snow_story1.png
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BIN
public/shattered_sword_assets/images/snow_story2.png
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public/shattered_sword_assets/images/wall_story1.png
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After Width: | Height: | Size: 2.0 KiB |
418
public/shattered_sword_assets/jsons/castle_template.json
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@ -0,0 +1,418 @@
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{
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||||
"objectLayer": [
|
||||
{
|
||||
"x": 25,
|
||||
"y": 14
|
||||
}
|
||||
],
|
||||
"entrances": [
|
||||
{
|
||||
"x": 0,
|
||||
"y": 17,
|
||||
"width": 3,
|
||||
"alt_tile": [0, 478]
|
||||
},
|
||||
{
|
||||
"x": 29,
|
||||
"y": 14,
|
||||
"width": 3,
|
||||
"alt_tile": [0, 478]
|
||||
}
|
||||
],
|
||||
"sprites": [
|
||||
{
|
||||
"type": "black_pudding",
|
||||
"x": 1,
|
||||
"y": 10,
|
||||
"possibility": 1
|
||||
},
|
||||
{
|
||||
"type": "Snake",
|
||||
"x": 7,
|
||||
"y": 13,
|
||||
"possibility": 1
|
||||
},
|
||||
{
|
||||
"type": "Snake",
|
||||
"x": 13,
|
||||
"y": 12,
|
||||
"possibility": 1
|
||||
},
|
||||
{
|
||||
"type": "Snake",
|
||||
"x": 18,
|
||||
"y": 14,
|
||||
"possibility": 1
|
||||
},
|
||||
{
|
||||
"type": "Snake",
|
||||
"x": 13,
|
||||
"y": 16,
|
||||
"possibility": 1
|
||||
},
|
||||
{
|
||||
"type": "Snake",
|
||||
"x": 23,
|
||||
"y": 13,
|
||||
"possibility": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
56
public/shattered_sword_assets/jsons/endstory.json
Normal file
|
@ -0,0 +1,56 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Press enter or space or J or X to continue",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "storymode",
|
||||
"path": "shattered_sword_assets/images/guide0.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hiro is finally back in the castle and there's the dragon waiting for us!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "storymode"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "enemies",
|
||||
"path": "shattered_sword_assets/images/finalboss_story.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "You are almost there!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "enemies"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
56
public/shattered_sword_assets/jsons/level1endstory.json
Normal file
|
@ -0,0 +1,56 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hiro collected one more sword shard!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "collect",
|
||||
"path": "shattered_sword_assets/images/collect1.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Congrats! You can choose a buff to gain from completing this level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "collect"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "buff",
|
||||
"path": "shattered_sword_assets/images/buff.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Let's move on to the next level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "buff"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
56
public/shattered_sword_assets/jsons/level2endstory.json
Normal file
|
@ -0,0 +1,56 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hiro collected one more sword shard!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "collect",
|
||||
"path": "shattered_sword_assets/images/collect2.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Congrats! You can choose a buff to gain from completing this level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "collect"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "buff",
|
||||
"path": "shattered_sword_assets/images/buff.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Let's move on to the next level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "buff"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
79
public/shattered_sword_assets/jsons/level2story.json
Normal file
|
@ -0,0 +1,79 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Press enter or space or J or X to continue",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "storymode",
|
||||
"path": "shattered_sword_assets/images/guide0.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "In the room with porcelain, there are tigers and slimes.",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "storymode"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "enemies",
|
||||
"path": "shattered_sword_assets/images/porcelain_story1.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hint: use double-jump to travel through different level of rooms!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "enemies"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "jump",
|
||||
"path": "shattered_sword_assets/images/porcelain_story2.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
2,
|
||||
2
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Good luck on your journey!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "jump"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
56
public/shattered_sword_assets/jsons/level3endstory.json
Normal file
|
@ -0,0 +1,56 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hiro collected one more sword shard!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "collect",
|
||||
"path": "shattered_sword_assets/images/collect3.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Congrats! You can choose a buff to gain from completing this level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "collect"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "buff",
|
||||
"path": "shattered_sword_assets/images/buff.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Let's move on to the next level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "buff"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
56
public/shattered_sword_assets/jsons/level3story.json
Normal file
|
@ -0,0 +1,56 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Press enter or space or J or X to continue",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "storymode",
|
||||
"path": "shattered_sword_assets/images/guide0.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "There're bulls and slimes on the great wall. Hint: The bulls like to charge at you!.",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "storymode"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "enemies",
|
||||
"path": "shattered_sword_assets/images/wall_story1.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Good luck on your journey!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "enemies"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
56
public/shattered_sword_assets/jsons/level4endstory.json
Normal file
|
@ -0,0 +1,56 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hiro collected one more sword piece!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "collect",
|
||||
"path": "shattered_sword_assets/images/collect4.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Congrats! You can choose a buff to gain from completing this level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "collect"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "buff",
|
||||
"path": "shattered_sword_assets/images/buff.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Let's move on to the next level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "buff"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
84
public/shattered_sword_assets/jsons/level4story.json
Normal file
|
@ -0,0 +1,84 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Press enter or space or J or X to continue",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "storymode",
|
||||
"path": "shattered_sword_assets/images/guide0.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "We're now in a snow mountain. There're archers and slimes on the mountain.",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "storymode"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "enemies",
|
||||
"path": "shattered_sword_assets/images/snow_story1.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hint: jump when under attack!",
|
||||
"actions": []
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hint: it's more slippery than usual in the snow!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "enemies"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "slippery",
|
||||
"path": "shattered_sword_assets/images/snow_story2.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
2,
|
||||
2
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Good luck on your journey!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "slippery"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
79
public/shattered_sword_assets/jsons/level5endstory.json
Normal file
|
@ -0,0 +1,79 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hiro collected one more sword piece!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "collect",
|
||||
"path": "shattered_sword_assets/images/collect5.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Now, Hiro has restored the sword back. It's time to kill the dragon and save the kingdom!!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "collect"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "complete",
|
||||
"path": "shattered_sword_assets/images/complete.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "You can choose a buff to gain from completing this level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "complete"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "buff",
|
||||
"path": "shattered_sword_assets/images/buff.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Let's move on to the next level!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "buff"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
102
public/shattered_sword_assets/jsons/level5story.json
Normal file
|
@ -0,0 +1,102 @@
|
|||
{
|
||||
"texts": [
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Press enter or space or J or X to continue",
|
||||
"actions": [
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "storymode",
|
||||
"path": "shattered_sword_assets/images/guide0.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hiro is now in a multi-level store. There're monsters in the store.",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "storymode"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "enemies",
|
||||
"path": "shattered_sword_assets/images/market_story1.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
3,
|
||||
3
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hint: The monsters camouflage into the walls and can teleport to you!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "enemies"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "camouflage",
|
||||
"path": "shattered_sword_assets/images/market_story2.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
2,
|
||||
2
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Hiro can only walk on the tiles. Be careful not to fall off the building.",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "camouflage"
|
||||
},
|
||||
{
|
||||
"type": "loadSprite",
|
||||
"key": "tiles",
|
||||
"path": "shattered_sword_assets/images/market_story3.png",
|
||||
"positon": [
|
||||
300,
|
||||
150
|
||||
],
|
||||
"scale": [
|
||||
2,
|
||||
2
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"speaker": "",
|
||||
"content": "Good luck on your journey!",
|
||||
"actions": [
|
||||
{
|
||||
"type": "hideSprite",
|
||||
"key": "tiles"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
215
public/shattered_sword_assets/jsons/market_template.json
Normal file
260
public/shattered_sword_assets/jsons/snow_template.json
Normal file
BIN
public/shattered_sword_assets/sprites/laserGun.png
Normal file
After Width: | Height: | Size: 249 B |
BIN
public/shattered_sword_assets/sprites/pistol.png
Normal file
After Width: | Height: | Size: 134 B |
144
public/shattered_sword_assets/spritesheets/Assassin.json
Normal file
|
@ -0,0 +1,144 @@
|
|||
{
|
||||
"name" : "Assassin",
|
||||
"spriteSheetImage": "Assassin.png",
|
||||
"spriteWidth": 64,
|
||||
"spriteHeight": 64,
|
||||
"columns": 16,
|
||||
"rows": 1,
|
||||
"durationType": "time",
|
||||
"animations": [
|
||||
{
|
||||
"name": "IDLE",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 2,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"duration": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CHARGE",
|
||||
"repeat": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 3,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 4,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 5,
|
||||
"duration": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ATTACK",
|
||||
"repeat": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 6,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 7,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 8,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 9,
|
||||
"duration": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "HURT",
|
||||
"repeat": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "DEAD",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 12,
|
||||
"duration": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "WALK",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 13,
|
||||
"duration": 15
|
||||
},
|
||||
{
|
||||
"index": 14,
|
||||
"duration": 15
|
||||
},
|
||||
{
|
||||
"index": 13,
|
||||
"duration": 15
|
||||
},
|
||||
{
|
||||
"index": 15,
|
||||
"duration": 15
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
BIN
public/shattered_sword_assets/spritesheets/Assassin.png
Normal file
After Width: | Height: | Size: 8.1 KiB |
148
public/shattered_sword_assets/spritesheets/FinalBoss.json
Normal file
|
@ -0,0 +1,148 @@
|
|||
{
|
||||
"name" : "FinalBoss",
|
||||
"spriteSheetImage": "FinalBoss.png",
|
||||
"spriteWidth": 80,
|
||||
"spriteHeight": 80,
|
||||
"columns": 19,
|
||||
"rows": 1,
|
||||
"durationType": "time",
|
||||
"animations": [
|
||||
{
|
||||
"name": "IDLE",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 1,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 2,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 3,
|
||||
"duration": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CHARGE",
|
||||
"repeat": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 4,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 5,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 6,
|
||||
"duration": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ATTACK",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 7,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 8,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 9,
|
||||
"duration": 8
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 8
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 8
|
||||
},
|
||||
{
|
||||
"index": 12,
|
||||
"duration": 8
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "HURT",
|
||||
"repeat": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 13,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 14,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 13,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 14,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 13,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 14,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 13,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 14,
|
||||
"duration": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "DEAD",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 15,
|
||||
"duration": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "WALK",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 16,
|
||||
"duration": 15
|
||||
},
|
||||
{
|
||||
"index": 17,
|
||||
"duration": 15
|
||||
},
|
||||
{
|
||||
"index": 18,
|
||||
"duration": 15
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
BIN
public/shattered_sword_assets/spritesheets/FinalBoss.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
public/shattered_sword_assets/tilemaps/indoor_tileset.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
public/shattered_sword_assets/tilemaps/market_tileset.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
public/shattered_sword_assets/tilemaps/snow_tileset.png
Normal file
After Width: | Height: | Size: 20 KiB |
|
@ -18,7 +18,7 @@ export default class BullAI extends EnemyAI {
|
|||
|
||||
collideWithPlayer(player: PlayerController): void {
|
||||
if (this.isAttacking ) {
|
||||
player.bleedCounter += 3;
|
||||
player.bleedCounter = 5;
|
||||
}
|
||||
player.damage(10);
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ export default class TigerAI extends EnemyAI {
|
|||
|
||||
collideWithPlayer(player: PlayerController): void {
|
||||
if (this.isAttacking ) {
|
||||
player.bleedCounter += 3;
|
||||
player.bleedCounter = 5;
|
||||
}
|
||||
player.damage(10);
|
||||
}
|
||||
|
|
|
@ -401,7 +401,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
{type:BuffType.SPEED, value:num * 2, category: BuffCategory.EXTRA},
|
||||
{type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
|
||||
{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
|
||||
{type:BuffType.ATKSPEED, value:num, category: BuffCategory.ATTACK},
|
||||
{type:BuffType.ATKSPEED, value:num/100, category: BuffCategory.ATTACK},
|
||||
);
|
||||
|
||||
|
||||
|
@ -626,7 +626,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
|
||||
case BuffType.ATKSPEED:
|
||||
if (item) {
|
||||
this.cooldownMultiplier -= buff.value;
|
||||
this.cooldownMultiplier *= (1 - buff.value);
|
||||
//reduce cooldowntimer
|
||||
(<Weapon>item).cooldownTimer = new Timer((<Weapon>item).cooldown * this.cooldownMultiplier )
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ export default class MainMenu extends Scene {
|
|||
|
||||
loadScene(): void {
|
||||
// Load the menu song
|
||||
//this.load.audio("menu", "shattered_sword_assets/music/menu.mp3");
|
||||
this.load.image("background", "shattered_sword_assets/images/mainmenu.png");
|
||||
}
|
||||
|
||||
//TODO
|
||||
|
@ -44,11 +44,14 @@ export default class MainMenu extends Scene {
|
|||
|
||||
// The main menu
|
||||
this.mainMenu = this.addUILayer("mainMenu");
|
||||
let background = this.add.sprite("background", "mainMenu");
|
||||
background.position.set(this.viewport.getCenter().x,this.viewport.getCenter().y);
|
||||
background.scale = new Vec2(1280/352,720/240);
|
||||
|
||||
const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
|
||||
const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 220), text: "Enter seed or leave it blank to randomly generate one"});
|
||||
seedHint.textColor = Color.WHITE;
|
||||
|
||||
this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 150), text: ""})
|
||||
this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 170), text: ""})
|
||||
this.seedInput.size.set(200, 50);
|
||||
|
||||
// Add map button, and give it an event to emit on press
|
||||
|
@ -128,14 +131,12 @@ export default class MainMenu extends Scene {
|
|||
|
||||
const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"});
|
||||
header.textColor = Color.WHITE;
|
||||
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 150), text: "A/D - Move Left/Right"});
|
||||
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "A/D/Left/Right - Move Left/Right"});
|
||||
lc.textColor = Color.WHITE;
|
||||
const rc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "W/S - Look Up/Down"});
|
||||
rc.textColor = Color.WHITE;
|
||||
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/Z/Enter - Attack"});
|
||||
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/X/Enter - Attack"});
|
||||
wasd.textColor = Color.WHITE;
|
||||
|
||||
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/X - Jump"});
|
||||
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/Z - Jump"});
|
||||
e.textColor = Color.WHITE;
|
||||
const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"});
|
||||
q.textColor = Color.WHITE;
|
||||
|
|