fix: bugs
This commit is contained in:
parent
1e250a9c06
commit
728e57a695
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@ -1,78 +1,17 @@
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<!DOCTYPE html>
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<html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Game</title>
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<link rel="icon" type="image/x-icon" href="shattered_sword_assets/images/icon.png">
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<style>
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#main {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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background-color: black;
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}
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#game-window {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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#game-canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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}
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#text-canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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pointer-events: none;
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}
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#debug-canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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pointer-events: none;
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}
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@font-face {
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font-family: 'NoPixel';
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src: url('shattered_sword_assets/fonts/NoPixel.ttf');
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}
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</style>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Shattered Sword</title>
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</head>
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<body>
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<div id="main">
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<!-- The main window of the game. This contains the rendered game and any debug text -->
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<div id="game-window">
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<!-- This is the canvas where the actual game is rendered -->
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<canvas id="game-canvas"></canvas>
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<!-- This is the canvas where text is rendered in WebGL -->
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<canvas id="text-canvas" hidden></canvas>
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<!-- This is the canvas where the debug text and graphics are rendered -->
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<canvas id="debug-canvas"></canvas>
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</div>
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<p>Benchmarks: </p>
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<!-- This contains stats about the game for development purposes, such as the average update time -->
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<div id="stats" hidden>
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<canvas id="stats-canvas"></canvas>
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<select name="Display" id="chart-option">
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</select>
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<div id="stats-display"></div>
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</div>
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</div>
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<script src="bundle.js"></script>
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<ul>
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<li><a href="https://shattered-sword.firebaseapp.com//ShatteredSwordGameDesignDocument.html">benchmark1</a></li>
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<li><a href="https://shattered-sword.firebaseapp.com/benchmark2.html">benchmark2</a></li>
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<li><a href="https://shattered-sword.firebaseapp.com/benchmark3.html">benchmark3</a></li>
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</ul>
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</body>
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</html>
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</html>
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@ -1,5 +1,5 @@
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{
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"numWeapons": 3,
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"numWeapons": 1,
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"weapons": [
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{
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"weaponType": "slice",
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@ -10,26 +10,6 @@
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"damage": 50,
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"cooldown": 500,
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"useVolume": 0
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},
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{
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"weaponType": "semiAutoGun",
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"name": "pistol",
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"displayName": "Pistol",
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"spriteKey": "pistol",
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"damage": 15,
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"cooldown": 500,
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"useVolume": 320,
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"color": "#FFEEDD"
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},
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{
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"weaponType": "laserGun",
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"name": "laserGun",
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"displayName": "laserGun",
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"spriteKey": "laserGun",
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"damage": 30,
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"cooldown": 650,
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"useVolume": 320,
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"color": "#15E631"
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}
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]
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}
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@ -18,11 +18,11 @@
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"objectLayer": [
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{
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"x": 7,
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"y": 18
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"y": 19
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},
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{
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"x": 18,
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"y": 16
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"y": 17
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}
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],
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"entrances": [
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@ -37,7 +37,7 @@
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{
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"type": "player",
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"x": 5,
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"y": 17
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"y": 19
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}
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],
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"startCheckPoint": [15, 15, 15, 15]
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@ -50,11 +50,11 @@
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"objectLayer": [
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{
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"x": 10,
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"y": 17
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"y": 18
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},
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{
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"x": 20,
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"y": 15
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"y": 16
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}
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],
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"entrances": [
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@ -65,7 +65,7 @@
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"alt_tile": [0, 478]
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}
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],
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"endCheckPoint": [30, 15, 15, 15]
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"endCheckPoint": [20, 15, 15, 15]
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},
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"rooms": [
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{
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@ -77,11 +77,11 @@
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"objectLayer": [
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{
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"x": 3,
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"y": 17
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"y": 18
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},
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{
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"x": 26,
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"y": 17
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"y": 18
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}
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],
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"entrances": [
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@ -146,11 +146,11 @@
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"objectLayer": [
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{
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"x": 16,
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"y": 17
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"y": 18
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},
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{
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"x": 28,
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"y": 17
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"y": 18
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}
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],
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"entrances": [
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@ -227,11 +227,11 @@
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"objectLayer": [
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{
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"x": 12,
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"y": 11
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"y": 12
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},
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{
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"x": 11,
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"y": 15
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"y": 16
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},
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{
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"x": 25,
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@ -301,11 +301,11 @@
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"objectLayer": [
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{
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"x": 13,
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"y": 10
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"y": 11
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},
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{
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"x": 19,
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"y": 12
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"y": 13
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}
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],
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"entrances": [
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@ -370,7 +370,7 @@
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"objectLayer": [
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{
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"x": 25,
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"y": 14
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"y": 15
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}
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],
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"entrances": [
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File diff suppressed because one or more lines are too long
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@ -1,134 +1,9 @@
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{
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"texts": [
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{
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"speaker": "",
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"content": "Press enter or space or J or X to continue",
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"actions": [
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{
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"type": "loadSprite",
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"key": "storymode",
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"path": "shattered_sword_assets/images/guide0.png",
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"positon": [
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300,
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150
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],
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"scale": [
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3,
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3
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "There was the legendary royal greatsword that would grant great power to its wielder",
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"actions": [
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{
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"type": "hideSprite",
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"key": "storymode"
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},
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{
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"type": "loadSprite",
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"key": "sword",
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"path": "shattered_sword_assets/images/story1.png",
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"positon": [
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300,
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150
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],
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"scale": [
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4,
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4
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "But an evil monster shattered it into 6 pieces",
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"actions": [
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{
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"type": "hideSprite",
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"key": "sword"
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},
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{
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"type": "loadSprite",
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"key": "sword_shattered",
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"path": "shattered_sword_assets/images/story2.png",
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"positon": [
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300,
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150
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],
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"scale": [
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4,
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4
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Hiro is the only surviving prince from the kingdom destroyed by the monster",
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"actions": [
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{
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"type": "hideSprite",
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"key": "sword_shattered"
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},
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{
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"type": "loadSprite",
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"key": "hiro_appear",
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"path": "shattered_sword_assets/images/story3.png",
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"positon": [
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300,
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150
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],
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"scale": [
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4,
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4
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]
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}
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]
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},
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{
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"speaker": "Hiro",
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"content": "To bring prosperity back to the kingdom...",
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"actions": [
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{
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"type": "hideSprite",
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"key": "hiro_appear"
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},
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{
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"type": "loadSprite",
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"key": "hiro_sword",
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"path": "shattered_sword_assets/images/story4.png",
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"positon": [
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300,
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150
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],
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"scale": [
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4,
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4
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]
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}
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]
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},
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{
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"speaker": "Hiro",
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"content": "I must go on the journey to collect the pieces of the sword... and kill the monster!",
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"actions": [
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{
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"type": "showSprite",
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"key": "hiro_sword"
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}
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]
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},
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{
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"speaker": "",
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"content": "Press A/LEFT to go LEFT and D/RIGHT to go right",
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"actions": [
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{
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"type": "hideSprite",
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"key": "hiro_sword"
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},
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{
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"type": "loadSprite",
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"key": "rightleft",
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@ -146,7 +21,7 @@
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},
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{
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"speaker": "",
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"content": "Press Z or space to jump, you can jump an extra time while in the air",
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"content": "Press Z or space to jump, double-click to double-jump",
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"actions": [
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{
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"type": "hideSprite",
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@ -213,121 +88,13 @@
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}
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]
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},
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{
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"speaker": "",
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"content": "Use the number keys to select buffs.",
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"actions": [
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{
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"type": "hideSprite",
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"key": "dash"
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},
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{
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"type": "loadSprite",
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"key": "buff",
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"path": "shattered_sword_assets/images/guide5.png",
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"positon": [
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300,
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150
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],
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"scale": [
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3,
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3
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Press 1 to select buff 1.",
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"actions": [
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{
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"type": "hideSprite",
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"key": "buff"
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},
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{
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"type": "loadSprite",
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"key": "buff2",
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"path": "shattered_sword_assets/images/guide6.png",
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"positon": [
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300,
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150
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],
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"scale": [
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3,
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3
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "",
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"actions": [
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{
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"type": "hideSprite",
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"key": "buff2"
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}
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]
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},
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{
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"speaker": "",
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"content": "In this level, we're in a bamboo forest. Be careful with the snakes and slimes.",
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"actions": [
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{
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"type": "loadSprite",
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"key": "enemies",
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"path": "shattered_sword_assets/images/forest_story1.png",
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"positon": [
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300,
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150
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],
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"scale": [
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3,
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3
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Snakes can fall from the sky at any moment, and apply poison when they hit you.",
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"actions": [
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{
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"type": "showSprite",
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"key": "enemies"
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}
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]
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},
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{
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"speaker": "",
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"content": "Besides the enemies, watch out for the gaps.",
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"actions": [
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{
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"type": "hideSprite",
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"key": "enemies"
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},
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{
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"type": "loadSprite",
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"key": "gap",
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"path": "shattered_sword_assets/images/forest_story2.png",
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"positon": [
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300,
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150
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],
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"scale": [
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2,
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2
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Good luck on your journey!",
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"actions": [
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{
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"type": "hideSprite",
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"key": "gap"
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"key": "dash"
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}
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]
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}
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|
|
|
@ -17,6 +17,16 @@
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"height": 16,
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"bottomLayer": [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
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|
@ -3,7 +3,9 @@
|
|||
"spriteSheetImage": "Bull.png",
|
||||
"spriteWidth": 64,
|
||||
"spriteHeight": 64,
|
||||
"columns": 17,
|
||||
"width": 256,
|
||||
"height": 64,
|
||||
"columns": 4,
|
||||
"rows": 1,
|
||||
"durationType": "time",
|
||||
"animations": [
|
||||
|
@ -28,116 +30,6 @@
|
|||
"duration": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CHARGE",
|
||||
"repeat": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 5,
|
||||
"duration": 60
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ATTACK",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 4,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 5,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 6,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 7,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 8,
|
||||
"duration": 10
|
||||
},
|
||||
{
|
||||
"index": 9,
|
||||
"duration": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "HURT",
|
||||
"repeat": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 11,
|
||||
"duration": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "DEAD",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 12,
|
||||
"duration": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "WALK",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 13,
|
||||
"duration": 15
|
||||
},
|
||||
{
|
||||
"index": 14,
|
||||
"duration": 15
|
||||
},
|
||||
{
|
||||
"index": 15,
|
||||
"duration": 15
|
||||
},
|
||||
{
|
||||
"index": 16,
|
||||
"duration": 15
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
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|
@ -3,7 +3,7 @@
|
|||
"spriteSheetImage": "Tiger.png",
|
||||
"spriteWidth": 64,
|
||||
"spriteHeight": 64,
|
||||
"columns": 4,
|
||||
"columns": 3,
|
||||
"rows": 3,
|
||||
"durationType": "time",
|
||||
"animations": [
|
||||
|
@ -105,54 +105,6 @@
|
|||
}
|
||||
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "HURT",
|
||||
"repeat": false,
|
||||
"frames": [
|
||||
{
|
||||
"index": 0,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 0,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 0,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 0,
|
||||
"duration": 5
|
||||
},
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "DEAD",
|
||||
"repeat": true,
|
||||
"frames": [
|
||||
{
|
||||
"index": 10,
|
||||
"duration": 10
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
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15
readme.md
15
readme.md
|
@ -7,27 +7,14 @@ CSE380 2D Game Design Project, Spring 2022
|
|||
:link: [https://shattered-sword.firebaseapp.com/benchmark1](https://shattered-sword.firebaseapp.com/ShatteredSwordGameDesignDocument.html)
|
||||
|
||||
:link: [https://shattered-sword.firebaseapp.com/benchmark2](https://shattered-sword.firebaseapp.com/benchmark2.html)
|
||||
|
||||
:link: [https://shattered-sword.firebaseapp.com/benchmark3](https://shattered-sword.firebaseapp.com/benchmark3.html)
|
||||
|
||||
</br>
|
||||
<div style="text-align: left"><img width='500' alt='Shattered Sword' src='./public/GUI/Logo.png'></div>
|
||||
|
||||
## About our team
|
||||
Henry Chen, Kelly Peng, Renge
|
||||
|
||||
# Game Engine
|
||||
## How to transpile and run
|
||||
|
||||
Start gulp by just running `gulp` in the console. Start the code by running `dist/main.js` with Web Server for Chrome or a similar product. Anytime you save, gulp should recompile the code automatically.
|
||||
|
||||
Setup follows [this helpful guide from TypeScript] (https://www.typescriptlang.org/docs/handbook/gulp.html) (Up through Watchify).
|
||||
|
||||
## Cheat code
|
||||
In main menu, enter seed
|
||||
* `levels` will display and enable selection to all levels
|
||||
|
||||
|
||||
Press <kbd>esc</kbd> to pause the game and get to setting screen. Enter
|
||||
* `uuddlrlrbaba` for god mode
|
||||
* set `<ATK|HP|EXP|SLD|SPD>` VALUE
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ export default class BullAI extends EnemyAI {
|
|||
|
||||
collideWithPlayer(player: PlayerController): void {
|
||||
if (this.isAttacking ) {
|
||||
player.bleedCounter += 3;
|
||||
player.bleedCounter = 5;
|
||||
}
|
||||
player.damage(10);
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ export default class TigerAI extends EnemyAI {
|
|||
|
||||
collideWithPlayer(player: PlayerController): void {
|
||||
if (this.isAttacking ) {
|
||||
player.bleedCounter += 3;
|
||||
player.bleedCounter = 5;
|
||||
}
|
||||
player.damage(10);
|
||||
}
|
||||
|
|
|
@ -401,7 +401,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
{type:BuffType.SPEED, value:num * 2, category: BuffCategory.EXTRA},
|
||||
{type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
|
||||
{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
|
||||
{type:BuffType.ATKSPEED, value:num, category: BuffCategory.ATTACK},
|
||||
{type:BuffType.ATKSPEED, value:num/100, category: BuffCategory.ATTACK},
|
||||
);
|
||||
|
||||
|
||||
|
@ -626,7 +626,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
|
||||
case BuffType.ATKSPEED:
|
||||
if (item) {
|
||||
this.cooldownMultiplier -= buff.value;
|
||||
this.cooldownMultiplier *= (1 - buff.value);
|
||||
//reduce cooldowntimer
|
||||
(<Weapon>item).cooldownTimer = new Timer((<Weapon>item).cooldown * this.cooldownMultiplier )
|
||||
}
|
||||
|
|
|
@ -55,7 +55,7 @@ export default class MainMenu extends Scene {
|
|||
this.seedInput.size.set(200, 50);
|
||||
|
||||
// Add map button, and give it an event to emit on press
|
||||
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 80), text: "Start Game"});
|
||||
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
|
||||
map.size.set(200, 50);
|
||||
map.borderWidth = 2;
|
||||
map.borderColor = Color.WHITE;
|
||||
|
@ -131,14 +131,12 @@ export default class MainMenu extends Scene {
|
|||
|
||||
const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"});
|
||||
header.textColor = Color.WHITE;
|
||||
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 150), text: "A/D - Move Left/Right"});
|
||||
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "A/D/Left/Right - Move Left/Right"});
|
||||
lc.textColor = Color.WHITE;
|
||||
const rc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "W/S - Look Up/Down"});
|
||||
rc.textColor = Color.WHITE;
|
||||
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/Z/Enter - Attack"});
|
||||
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/X/Enter - Attack"});
|
||||
wasd.textColor = Color.WHITE;
|
||||
|
||||
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/X - Jump"});
|
||||
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/Z - Jump"});
|
||||
e.textColor = Color.WHITE;
|
||||
const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"});
|
||||
q.textColor = Color.WHITE;
|
||||
|
|
Loading…
Reference in New Issue
Block a user