fix: bugs

This commit is contained in:
Renge 2022-05-23 05:40:11 -04:00
parent 1e250a9c06
commit 728e57a695
17 changed files with 150 additions and 872 deletions

View File

@ -1,78 +1,17 @@
<!DOCTYPE html>
<html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>Game</title>
<link rel="icon" type="image/x-icon" href="shattered_sword_assets/images/icon.png">
<style>
#main {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
background-color: black;
}
#game-window {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
#game-canvas {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
}
#text-canvas {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
pointer-events: none;
}
#debug-canvas {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
pointer-events: none;
}
@font-face {
font-family: 'NoPixel';
src: url('shattered_sword_assets/fonts/NoPixel.ttf');
}
</style>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Shattered Sword</title>
</head>
<body>
<div id="main">
<!-- The main window of the game. This contains the rendered game and any debug text -->
<div id="game-window">
<!-- This is the canvas where the actual game is rendered -->
<canvas id="game-canvas"></canvas>
<!-- This is the canvas where text is rendered in WebGL -->
<canvas id="text-canvas" hidden></canvas>
<!-- This is the canvas where the debug text and graphics are rendered -->
<canvas id="debug-canvas"></canvas>
</div>
<p>Benchmarks: </p>
<!-- This contains stats about the game for development purposes, such as the average update time -->
<div id="stats" hidden>
<canvas id="stats-canvas"></canvas>
<select name="Display" id="chart-option">
</select>
<div id="stats-display"></div>
</div>
</div>
<script src="bundle.js"></script>
<ul>
<li><a href="https://shattered-sword.firebaseapp.com//ShatteredSwordGameDesignDocument.html">benchmark1</a></li>
<li><a href="https://shattered-sword.firebaseapp.com/benchmark2.html">benchmark2</a></li>
<li><a href="https://shattered-sword.firebaseapp.com/benchmark3.html">benchmark3</a></li>
</ul>
</body>
</html>
</html>

View File

@ -1,5 +1,5 @@
{
"numWeapons": 3,
"numWeapons": 1,
"weapons": [
{
"weaponType": "slice",
@ -10,26 +10,6 @@
"damage": 50,
"cooldown": 500,
"useVolume": 0
},
{
"weaponType": "semiAutoGun",
"name": "pistol",
"displayName": "Pistol",
"spriteKey": "pistol",
"damage": 15,
"cooldown": 500,
"useVolume": 320,
"color": "#FFEEDD"
},
{
"weaponType": "laserGun",
"name": "laserGun",
"displayName": "laserGun",
"spriteKey": "laserGun",
"damage": 30,
"cooldown": 650,
"useVolume": 320,
"color": "#15E631"
}
]
}

View File

@ -18,11 +18,11 @@
"objectLayer": [
{
"x": 7,
"y": 18
"y": 19
},
{
"x": 18,
"y": 16
"y": 17
}
],
"entrances": [
@ -37,7 +37,7 @@
{
"type": "player",
"x": 5,
"y": 17
"y": 19
}
],
"startCheckPoint": [15, 15, 15, 15]
@ -50,11 +50,11 @@
"objectLayer": [
{
"x": 10,
"y": 17
"y": 18
},
{
"x": 20,
"y": 15
"y": 16
}
],
"entrances": [
@ -65,7 +65,7 @@
"alt_tile": [0, 478]
}
],
"endCheckPoint": [30, 15, 15, 15]
"endCheckPoint": [20, 15, 15, 15]
},
"rooms": [
{
@ -77,11 +77,11 @@
"objectLayer": [
{
"x": 3,
"y": 17
"y": 18
},
{
"x": 26,
"y": 17
"y": 18
}
],
"entrances": [
@ -146,11 +146,11 @@
"objectLayer": [
{
"x": 16,
"y": 17
"y": 18
},
{
"x": 28,
"y": 17
"y": 18
}
],
"entrances": [
@ -227,11 +227,11 @@
"objectLayer": [
{
"x": 12,
"y": 11
"y": 12
},
{
"x": 11,
"y": 15
"y": 16
},
{
"x": 25,
@ -301,11 +301,11 @@
"objectLayer": [
{
"x": 13,
"y": 10
"y": 11
},
{
"x": 19,
"y": 12
"y": 13
}
],
"entrances": [
@ -370,7 +370,7 @@
"objectLayer": [
{
"x": 25,
"y": 14
"y": 15
}
],
"entrances": [

File diff suppressed because one or more lines are too long

View File

@ -1,134 +1,9 @@
{
"texts": [
{
"speaker": "",
"content": "Press enter or space or J or X to continue",
"actions": [
{
"type": "loadSprite",
"key": "storymode",
"path": "shattered_sword_assets/images/guide0.png",
"positon": [
300,
150
],
"scale": [
3,
3
]
}
]
},
{
"speaker": "",
"content": "There was the legendary royal greatsword that would grant great power to its wielder",
"actions": [
{
"type": "hideSprite",
"key": "storymode"
},
{
"type": "loadSprite",
"key": "sword",
"path": "shattered_sword_assets/images/story1.png",
"positon": [
300,
150
],
"scale": [
4,
4
]
}
]
},
{
"speaker": "",
"content": "But an evil monster shattered it into 6 pieces",
"actions": [
{
"type": "hideSprite",
"key": "sword"
},
{
"type": "loadSprite",
"key": "sword_shattered",
"path": "shattered_sword_assets/images/story2.png",
"positon": [
300,
150
],
"scale": [
4,
4
]
}
]
},
{
"speaker": "",
"content": "Hiro is the only surviving prince from the kingdom destroyed by the monster",
"actions": [
{
"type": "hideSprite",
"key": "sword_shattered"
},
{
"type": "loadSprite",
"key": "hiro_appear",
"path": "shattered_sword_assets/images/story3.png",
"positon": [
300,
150
],
"scale": [
4,
4
]
}
]
},
{
"speaker": "Hiro",
"content": "To bring prosperity back to the kingdom...",
"actions": [
{
"type": "hideSprite",
"key": "hiro_appear"
},
{
"type": "loadSprite",
"key": "hiro_sword",
"path": "shattered_sword_assets/images/story4.png",
"positon": [
300,
150
],
"scale": [
4,
4
]
}
]
},
{
"speaker": "Hiro",
"content": "I must go on the journey to collect the pieces of the sword... and kill the monster!",
"actions": [
{
"type": "showSprite",
"key": "hiro_sword"
}
]
},
{
"speaker": "",
"content": "Press A/LEFT to go LEFT and D/RIGHT to go right",
"actions": [
{
"type": "hideSprite",
"key": "hiro_sword"
},
{
"type": "loadSprite",
"key": "rightleft",
@ -146,7 +21,7 @@
},
{
"speaker": "",
"content": "Press Z or space to jump, you can jump an extra time while in the air",
"content": "Press Z or space to jump, double-click to double-jump",
"actions": [
{
"type": "hideSprite",
@ -213,121 +88,13 @@
}
]
},
{
"speaker": "",
"content": "Use the number keys to select buffs.",
"actions": [
{
"type": "hideSprite",
"key": "dash"
},
{
"type": "loadSprite",
"key": "buff",
"path": "shattered_sword_assets/images/guide5.png",
"positon": [
300,
150
],
"scale": [
3,
3
]
}
]
},
{
"speaker": "",
"content": "Press 1 to select buff 1.",
"actions": [
{
"type": "hideSprite",
"key": "buff"
},
{
"type": "loadSprite",
"key": "buff2",
"path": "shattered_sword_assets/images/guide6.png",
"positon": [
300,
150
],
"scale": [
3,
3
]
}
]
},
{
"speaker": "",
"content": "",
"actions": [
{
"type": "hideSprite",
"key": "buff2"
}
]
},
{
"speaker": "",
"content": "In this level, we're in a bamboo forest. Be careful with the snakes and slimes.",
"actions": [
{
"type": "loadSprite",
"key": "enemies",
"path": "shattered_sword_assets/images/forest_story1.png",
"positon": [
300,
150
],
"scale": [
3,
3
]
}
]
},
{
"speaker": "",
"content": "Snakes can fall from the sky at any moment, and apply poison when they hit you.",
"actions": [
{
"type": "showSprite",
"key": "enemies"
}
]
},
{
"speaker": "",
"content": "Besides the enemies, watch out for the gaps.",
"actions": [
{
"type": "hideSprite",
"key": "enemies"
},
{
"type": "loadSprite",
"key": "gap",
"path": "shattered_sword_assets/images/forest_story2.png",
"positon": [
300,
150
],
"scale": [
2,
2
]
}
]
},
{
"speaker": "",
"content": "Good luck on your journey!",
"actions": [
{
"type": "hideSprite",
"key": "gap"
"key": "dash"
}
]
}

View File

@ -17,6 +17,16 @@
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@ -29,28 +39,24 @@
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{
"type": "Tiger",
"x": 3,
"y": 2,
"possibility": 1
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{
"type": "black_pudding",
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"y": 5,
"possibility": 1
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"y": 7
},
{
"type": "Tiger",
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},
{
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},
{
"type": "Tiger",
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}
],
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@ -346,48 +305,6 @@
"alt_tile": [11, 11]
}
]
},
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"weight": 2,
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"entrances":[
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}
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}

View File

@ -3,7 +3,7 @@
"spriteSheetImage": "Archer.png",
"spriteWidth": 64,
"spriteHeight": 64,
"columns": 18,
"columns": 1,
"rows": 1,
"durationType": "time",
"animations": [
@ -13,131 +13,9 @@
"frames": [
{
"index": 0,
"duration": 10
},
{
"index": 1,
"duration": 10
},
{
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},
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},
{
"name": "CHARGE",
"repeat": false,
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"duration": 10
},
{
"index": 5,
"duration": 30
},
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}
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},
{
"name": "ATTACK",
"repeat": false,
"frames": [
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"duration": 10
},
{
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"duration": 10
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"duration": 10
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},
{
"name": "HURT",
"repeat": false,
"frames": [
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"duration": 5
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{
"name": "DEAD",
"repeat": true,
"frames": [
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"duration": 20
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{
"name": "WALK",
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"spriteSheetImage": "Bull.png",
"spriteWidth": 64,
"spriteHeight": 64,
"columns": 17,
"width": 256,
"height": 64,
"columns": 4,
"rows": 1,
"durationType": "time",
"animations": [
@ -28,116 +30,6 @@
"duration": 20
}
]
},
{
"name": "CHARGE",
"repeat": false,
"frames": [
{
"index": 5,
"duration": 60
}
]
},
{
"name": "ATTACK",
"repeat": true,
"frames": [
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"index": 4,
"duration": 10
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"index": 5,
"duration": 10
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"frames": [
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"name": "DEAD",
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{
"name": "WALK",
"repeat": true,
"frames": [
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"index": 13,
"duration": 15
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{
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"duration": 15
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"spriteSheetImage": "Tiger.png",
"spriteWidth": 64,
"spriteHeight": 64,
"columns": 4,
"columns": 3,
"rows": 3,
"durationType": "time",
"animations": [
@ -105,54 +105,6 @@
}
]
},
{
"name": "HURT",
"repeat": false,
"frames": [
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"index": 0,
"duration": 5
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@ -7,27 +7,14 @@ CSE380 2D Game Design Project, Spring 2022
:link: [https://shattered-sword.firebaseapp.com/benchmark1](https://shattered-sword.firebaseapp.com/ShatteredSwordGameDesignDocument.html)
:link: [https://shattered-sword.firebaseapp.com/benchmark2](https://shattered-sword.firebaseapp.com/benchmark2.html)
:link: [https://shattered-sword.firebaseapp.com/benchmark3](https://shattered-sword.firebaseapp.com/benchmark3.html)
</br>
<div style="text-align: left"><img width='500' alt='Shattered Sword' src='./public/GUI/Logo.png'></div>
## About our team
Henry Chen, Kelly Peng, Renge
# Game Engine
## How to transpile and run
Start gulp by just running `gulp` in the console. Start the code by running `dist/main.js` with Web Server for Chrome or a similar product. Anytime you save, gulp should recompile the code automatically.
Setup follows [this helpful guide from TypeScript] (https://www.typescriptlang.org/docs/handbook/gulp.html) (Up through Watchify).
## Cheat code
In main menu, enter seed
* `levels` will display and enable selection to all levels
Press <kbd>esc</kbd> to pause the game and get to setting screen. Enter
* `uuddlrlrbaba` for god mode
* set `<ATK|HP|EXP|SLD|SPD>` VALUE

View File

@ -18,7 +18,7 @@ export default class BullAI extends EnemyAI {
collideWithPlayer(player: PlayerController): void {
if (this.isAttacking ) {
player.bleedCounter += 3;
player.bleedCounter = 5;
}
player.damage(10);
}

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@ -23,7 +23,7 @@ export default class TigerAI extends EnemyAI {
collideWithPlayer(player: PlayerController): void {
if (this.isAttacking ) {
player.bleedCounter += 3;
player.bleedCounter = 5;
}
player.damage(10);
}

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@ -401,7 +401,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
{type:BuffType.SPEED, value:num * 2, category: BuffCategory.EXTRA},
{type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
{type:BuffType.ATKSPEED, value:num, category: BuffCategory.ATTACK},
{type:BuffType.ATKSPEED, value:num/100, category: BuffCategory.ATTACK},
);
@ -626,7 +626,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
case BuffType.ATKSPEED:
if (item) {
this.cooldownMultiplier -= buff.value;
this.cooldownMultiplier *= (1 - buff.value);
//reduce cooldowntimer
(<Weapon>item).cooldownTimer = new Timer((<Weapon>item).cooldown * this.cooldownMultiplier )
}

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@ -55,7 +55,7 @@ export default class MainMenu extends Scene {
this.seedInput.size.set(200, 50);
// Add map button, and give it an event to emit on press
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 80), text: "Start Game"});
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
map.size.set(200, 50);
map.borderWidth = 2;
map.borderColor = Color.WHITE;
@ -131,14 +131,12 @@ export default class MainMenu extends Scene {
const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"});
header.textColor = Color.WHITE;
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 150), text: "A/D - Move Left/Right"});
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "A/D/Left/Right - Move Left/Right"});
lc.textColor = Color.WHITE;
const rc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "W/S - Look Up/Down"});
rc.textColor = Color.WHITE;
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/Z/Enter - Attack"});
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/X/Enter - Attack"});
wasd.textColor = Color.WHITE;
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/X - Jump"});
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/Z - Jump"});
e.textColor = Color.WHITE;
const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"});
q.textColor = Color.WHITE;