fix: hard code the size of game to 1080p and set background color to black
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					@ -10,10 +10,14 @@
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        position: absolute;
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					        position: absolute;
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        top: 0px;
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					        top: 0px;
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        left: 0px;
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					        left: 0px;
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					        background-color: black;
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      }
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					      }
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      #game-window {
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					      #game-window {
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        position: relative;
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					        position: fixed;
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					        top: 50%;
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					        left: 50%;
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					        transform: translate(-50%, -50%);
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      }
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					      }
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      #game-canvas {
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					      #game-canvas {
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					@ -12,7 +12,7 @@ import WeaponTypeRegistry from "./shattered_sword/Registry/WeaponTypeRegistry";
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    // Set up options for our game
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					    // Set up options for our game
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    let options = {
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					    let options = {
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        canvasSize: {x : window.innerWidth, y:window.innerHeight},
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					        canvasSize: {x : 1920, y:1080},
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        //canvasSize: {x: window.innerWidth, y: window.innerHeight},          // The size of the game
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					        //canvasSize: {x: window.innerWidth, y: window.innerHeight},          // The size of the game
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        clearColor: {r: 0, g: 0, b: 0},   // The color the game clears to
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					        clearColor: {r: 0, g: 0, b: 0},   // The color the game clears to
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        inputs: [
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					        inputs: [
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