fix: change levels names
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faa106c5ca
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@ -27,21 +27,21 @@ export default class Levels extends Scene {
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this.primary = this.addUILayer("primary");
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const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "tutorial "});
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const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
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tutorial.size.set(200, 50);
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tutorial.borderWidth = 2;
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tutorial.borderColor = Color.WHITE;
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tutorial.backgroundColor = Color.TRANSPARENT;
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tutorial.onClickEventId = "tutorial";
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tutorial.onClickEventId = "start";
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const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y), text: "porcelain"});
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const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y), text: "porcelain(Test)"});
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porcelain.size.set(200, 50);
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porcelain.borderWidth = 2;
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porcelain.borderColor = Color.WHITE;
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porcelain.backgroundColor = Color.TRANSPARENT;
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porcelain.onClickEventId = "porcelain";
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const greatwall = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "greatwall"});
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const greatwall = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "greatwall(Test)"});
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greatwall.size.set(200, 50);
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greatwall.borderWidth = 2;
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greatwall.borderColor = Color.WHITE;
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@ -55,7 +55,7 @@ export default class Levels extends Scene {
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back.backgroundColor = Color.TRANSPARENT;
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back.onClickEventId = "back";
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this.receiver.subscribe("tutorial");
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this.receiver.subscribe("start");
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this.receiver.subscribe("porcelain");
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this.receiver.subscribe("greatwall");
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this.receiver.subscribe("back");
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@ -68,7 +68,7 @@ export default class Levels extends Scene {
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console.log(event);
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if(event.type === "tutorial"){
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if(event.type === "start"){
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let sceneOptions = {
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physics: {
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groupNames: ["ground", "player", "enemies"],
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