From eff4d44bfb1bb45ad686750721de73ee8040336e Mon Sep 17 00:00:00 2001 From: Renge Date: Mon, 25 Apr 2022 21:15:36 -0400 Subject: [PATCH] fix: change levels names --- src/shattered_sword/Scenes/Levels.ts | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/shattered_sword/Scenes/Levels.ts b/src/shattered_sword/Scenes/Levels.ts index bbc68ac..22da511 100644 --- a/src/shattered_sword/Scenes/Levels.ts +++ b/src/shattered_sword/Scenes/Levels.ts @@ -27,21 +27,21 @@ export default class Levels extends Scene { this.primary = this.addUILayer("primary"); - const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "tutorial "}); + const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "Start Game"}); tutorial.size.set(200, 50); tutorial.borderWidth = 2; tutorial.borderColor = Color.WHITE; tutorial.backgroundColor = Color.TRANSPARENT; - tutorial.onClickEventId = "tutorial"; + tutorial.onClickEventId = "start"; - const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y), text: "porcelain"}); + const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y), text: "porcelain(Test)"}); porcelain.size.set(200, 50); porcelain.borderWidth = 2; porcelain.borderColor = Color.WHITE; porcelain.backgroundColor = Color.TRANSPARENT; porcelain.onClickEventId = "porcelain"; - const greatwall = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "greatwall"}); + const greatwall = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "greatwall(Test)"}); greatwall.size.set(200, 50); greatwall.borderWidth = 2; greatwall.borderColor = Color.WHITE; @@ -55,7 +55,7 @@ export default class Levels extends Scene { back.backgroundColor = Color.TRANSPARENT; back.onClickEventId = "back"; - this.receiver.subscribe("tutorial"); + this.receiver.subscribe("start"); this.receiver.subscribe("porcelain"); this.receiver.subscribe("greatwall"); this.receiver.subscribe("back"); @@ -68,7 +68,7 @@ export default class Levels extends Scene { console.log(event); - if(event.type === "tutorial"){ + if(event.type === "start"){ let sceneOptions = { physics: { groupNames: ["ground", "player", "enemies"],