fix: change levels names

This commit is contained in:
Renge 2022-04-25 21:15:36 -04:00
parent faa106c5ca
commit eff4d44bfb

View File

@ -27,21 +27,21 @@ export default class Levels extends Scene {
this.primary = this.addUILayer("primary"); this.primary = this.addUILayer("primary");
const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "tutorial "}); const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
tutorial.size.set(200, 50); tutorial.size.set(200, 50);
tutorial.borderWidth = 2; tutorial.borderWidth = 2;
tutorial.borderColor = Color.WHITE; tutorial.borderColor = Color.WHITE;
tutorial.backgroundColor = Color.TRANSPARENT; tutorial.backgroundColor = Color.TRANSPARENT;
tutorial.onClickEventId = "tutorial"; tutorial.onClickEventId = "start";
const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y), text: "porcelain"}); const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y), text: "porcelain(Test)"});
porcelain.size.set(200, 50); porcelain.size.set(200, 50);
porcelain.borderWidth = 2; porcelain.borderWidth = 2;
porcelain.borderColor = Color.WHITE; porcelain.borderColor = Color.WHITE;
porcelain.backgroundColor = Color.TRANSPARENT; porcelain.backgroundColor = Color.TRANSPARENT;
porcelain.onClickEventId = "porcelain"; porcelain.onClickEventId = "porcelain";
const greatwall = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "greatwall"}); const greatwall = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y + 100), text: "greatwall(Test)"});
greatwall.size.set(200, 50); greatwall.size.set(200, 50);
greatwall.borderWidth = 2; greatwall.borderWidth = 2;
greatwall.borderColor = Color.WHITE; greatwall.borderColor = Color.WHITE;
@ -55,7 +55,7 @@ export default class Levels extends Scene {
back.backgroundColor = Color.TRANSPARENT; back.backgroundColor = Color.TRANSPARENT;
back.onClickEventId = "back"; back.onClickEventId = "back";
this.receiver.subscribe("tutorial"); this.receiver.subscribe("start");
this.receiver.subscribe("porcelain"); this.receiver.subscribe("porcelain");
this.receiver.subscribe("greatwall"); this.receiver.subscribe("greatwall");
this.receiver.subscribe("back"); this.receiver.subscribe("back");
@ -68,7 +68,7 @@ export default class Levels extends Scene {
console.log(event); console.log(event);
if(event.type === "tutorial"){ if(event.type === "start"){
let sceneOptions = { let sceneOptions = {
physics: { physics: {
groupNames: ["ground", "player", "enemies"], groupNames: ["ground", "player", "enemies"],