Increased Gravity
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1b6bbf8444
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@ -131,6 +131,6 @@ export default class PlayerController extends StateMachineAI {
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} else if(this.currentState instanceof Fall){
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} else if(this.currentState instanceof Fall){
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Debug.log("playerstate", "Player State: Fall");
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Debug.log("playerstate", "Player State: Fall");
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}
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}
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Debug.log("playerspeed", "x: " + this.velocity.x + ", y:" + this.velocity.y);
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}
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}
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}
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}
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@ -22,7 +22,7 @@ export default class OnGround extends PlayerState {
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// If we jump, move to the Jump state, give a burst of upwards velocity
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// If we jump, move to the Jump state, give a burst of upwards velocity
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if(Input.isJustPressed("jump")){
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if(Input.isJustPressed("jump")){
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this.finished("jump");
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this.finished("jump");
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this.parent.velocity.y = -500;
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this.parent.velocity.y = -600; // basically jump height
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} else if(!this.owner.onGround){
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} else if(!this.owner.onGround){
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this.finished("fall");
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this.finished("fall");
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@ -11,7 +11,7 @@ import PlayerController from "../PlayerController";
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export default abstract class PlayerState extends State {
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export default abstract class PlayerState extends State {
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owner: GameNode;
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owner: GameNode;
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gravity: number = 1000; //TODO - can change later
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gravity: number = 1500; //TODO - can change later
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parent: PlayerController;
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parent: PlayerController;
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positionTimer: Timer;
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positionTimer: Timer;
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