fix: storytextLabel

This commit is contained in:
Renge 2022-04-23 15:51:57 -04:00
parent 92bec39248
commit de822a8111

View File

@ -1012,10 +1012,11 @@ export default class GameLevel extends Scene {
this.currentSpeaker = this.story.texts[0].speaker; this.currentSpeaker = this.story.texts[0].speaker;
this.currentContent = this.story.texts[0].content; this.currentContent = this.story.texts[0].content;
this.storyLayer.enable(); this.storyLayer.enable();
this.storytextLabel = <Label>this.add.uiElement(UIElementType.LABEL, "story", { position: new Vec2(this.viewport.getHalfSize().x, this.viewport.getHalfSize().y + 200), text: "" }); this.storytextLabel = <Label>this.add.uiElement(UIElementType.LABEL, "story", { position: new Vec2(50, 280), text: "" });
this.storytextLabel.size = new Vec2(0, 25);
this.storytextLabel.textColor = Color.WHITE; this.storytextLabel.textColor = Color.WHITE;
this.storytextLabel.font = "PixelSimple"; this.storytextLabel.font = "PixelSimple";
this.storytextLabel.fontSize = 30; this.storytextLabel.fontSize = 25;
this.storytextLabel.setHAlign(HAlign.LEFT); this.storytextLabel.setHAlign(HAlign.LEFT);
this.storyProgress = -1; this.storyProgress = -1;
this.storySprites = new Array; this.storySprites = new Array;