This commit is contained in:
Renge 2022-04-23 15:36:15 -04:00
parent 721b4544ac
commit 92bec39248

View File

@ -363,10 +363,10 @@ export default class GameLevel extends Scene {
//update health UI
let playerAI = (<PlayerController>this.player.ai);
this.healthLabel.text = "Health: "+ playerAI.CURRENT_HP +'/' + (playerAI.MAX_HP +playerAI.CURRENT_BUFFS.hp );
this.healthBar.size.set(playerAI.MAX_HP*2, 10);
this.healthBar.position.set(playerAI.MAX_HP+50, 40);
this.healthBar.fillWidth = playerAI.CURRENT_HP*2;
this.healthLabel.text = "Health: "+ Math.round(playerAI.CURRENT_HP) +'/' + Math.round(playerAI.MAX_HP +playerAI.CURRENT_BUFFS.hp);
this.healthBar.size.set(playerAI.MAX_HP*1.5, 10);
this.healthBar.position.set(playerAI.MAX_HP*0.75+20, 20);
this.healthBar.fillWidth = playerAI.CURRENT_HP*1.5;
if (playerAI.CURRENT_HP/playerAI.MAX_HP >= 2/3) {
this.healthBar.color = Color.GREEN;
this.healthLabel.textColor = Color.GREEN;
@ -382,14 +382,14 @@ export default class GameLevel extends Scene {
// this.healthLabel.sizeToText();
//update shield ui
this.shieldLabel.text = "Shield: "+ playerAI.CURRENT_SHIELD +'/' + (playerAI.MAX_SHIELD);
this.shieldBar.size.set(playerAI.CURRENT_SHIELD*2, 10);
this.shieldBar.position.set(playerAI.CURRENT_SHIELD+50, 70);
this.shieldLabel.text = "Shield: "+ Math.round(playerAI.CURRENT_SHIELD) +'/' + Math.round(playerAI.MAX_SHIELD);
this.shieldBar.size.set(playerAI.CURRENT_SHIELD*1.5, 10);
this.shieldBar.position.set(playerAI.CURRENT_SHIELD*0.75+20, 50);
// this.shieldLabel.sizeToText();
//update exp ui
this.expLabel.text = "EXP: "+ playerAI.CURRENT_EXP +'/' + (playerAI.MAX_EXP);
this.expBar.fillWidth = (playerAI.CURRENT_EXP/playerAI.MAX_EXP)*200;
this.expLabel.text = "EXP: "+ Math.round(playerAI.CURRENT_EXP) +'/' + Math.round(playerAI.MAX_EXP);
this.expBar.fillWidth = (playerAI.CURRENT_EXP/playerAI.MAX_EXP)*150;
// this.expLabel.sizeToText();
@ -497,12 +497,13 @@ export default class GameLevel extends Scene {
*/
protected addUI(){
// In-game labels
this.healthLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 55), text: "Player Health: "+ (<PlayerController>this.player.ai).CURRENT_HP });
this.healthLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(70, 35), text: "Player Health: "+ (<PlayerController>this.player.ai).CURRENT_HP });
this.healthLabel.size.set(200, 50);
this.healthLabel.setHAlign(HAlign.LEFT);
this.healthLabel.textColor = Color.GREEN;
this.healthLabel.font = "PixelSimple";
this.healthBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(100+150, 40), size: new Vec2(400, 10)});
this.healthLabel.fontSize = 25;
this.healthBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(100+150, 20), size: new Vec2(400, 10)});
this.healthBar.borderColor = Color.BLACK;
this.healthBar.borderWidth = 3;
this.healthBar.color = Color.GREEN;
@ -517,31 +518,31 @@ export default class GameLevel extends Scene {
// this.bleedStat.position.set(85, 25);
// this.bleedStat.scale.set(0.3, 0.3);
this.shieldLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 85), text: "shield: "+ (<PlayerController>this.player.ai).CURRENT_SHIELD });
this.shieldLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(70, 65), text: "shield: "+ (<PlayerController>this.player.ai).CURRENT_SHIELD });
this.shieldLabel.size.set(200, 50);
this.shieldLabel.setHAlign(HAlign.LEFT);
this.shieldLabel.textColor = Color.ORANGE;
this.shieldLabel.font = "PixelSimple";
this.shieldBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(100+150, 70), size: new Vec2(400, 10)});
this.shieldLabel.fontSize = 25;
this.shieldBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(100+150, 50), size: new Vec2(400, 10)});
this.shieldBar.borderColor = Color.BLACK;
this.shieldBar.borderWidth = 3;
this.shieldBar.color = Color.ORANGE;
this.expLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 115), text: "EXP: "+ (<PlayerController>this.player.ai).CURRENT_EXP });
this.expLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(70, 95), text: "EXP: "+ (<PlayerController>this.player.ai).CURRENT_EXP });
this.expLabel.size.set(200, 50);
this.expLabel.setHAlign(HAlign.LEFT);
this.expLabel.textColor = Color.BLUE;
this.expLabel.font = "PixelSimple";
this.expBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(150, 100), size: new Vec2(200, 10)});
this.expLabel.fontSize = 25;
this.expBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(95, 80), size: new Vec2(150, 10)});
this.expBar.borderColor = Color.BLACK;
this.expBar.borderWidth = 3;
this.expBar.color = Color.BLUE;
//seed label
//worldsize.x doesnt work how i want it to
this.seedLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, Math.floor(this.viewport.getHalfSize().y*2 - 30)), text: "Seed: "+ this.randomSeed });
this.seedLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(70, Math.floor(this.viewport.getHalfSize().y*2 - 30)), text: "Seed: "+ this.randomSeed });
this.seedLabel.size.set(200, 50);
this.seedLabel.setHAlign(HAlign.LEFT);
this.seedLabel.textColor = Color.BLACK;