feat: make RMG random
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@ -14,7 +14,8 @@ export default class Tutorial extends GameLevel{
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// Load resources
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// this.load.tilemap("forest1", "shattered_sword_assets/tilemaps/Tutorial.json");
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// let map = localStorage.getItem("map");
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let rmg = new RandomMapGenerator("shattered_sword_assets/jsons/forest_template.json", 114514);
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let randomSeed = Math.floor(Math.random()*10000000000);
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let rmg = new RandomMapGenerator("shattered_sword_assets/jsons/forest_template.json", randomSeed);
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this.map = rmg.getMap();
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this.load.tilemapFromObject("forest1", this.map);
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