From db0cfd0bd2cf5979887a9a41d1c8959f0d5d8a13 Mon Sep 17 00:00:00 2001 From: Renge Date: Sat, 9 Apr 2022 00:50:05 -0400 Subject: [PATCH] feat: make RMG random --- src/shattered_sword/Scenes/Tutorial.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/shattered_sword/Scenes/Tutorial.ts b/src/shattered_sword/Scenes/Tutorial.ts index 9afe627..110ac31 100644 --- a/src/shattered_sword/Scenes/Tutorial.ts +++ b/src/shattered_sword/Scenes/Tutorial.ts @@ -14,7 +14,8 @@ export default class Tutorial extends GameLevel{ // Load resources // this.load.tilemap("forest1", "shattered_sword_assets/tilemaps/Tutorial.json"); // let map = localStorage.getItem("map"); - let rmg = new RandomMapGenerator("shattered_sword_assets/jsons/forest_template.json", 114514); + let randomSeed = Math.floor(Math.random()*10000000000); + let rmg = new RandomMapGenerator("shattered_sword_assets/jsons/forest_template.json", randomSeed); this.map = rmg.getMap(); this.load.tilemapFromObject("forest1", this.map);