made buffbuttons a bit prettier
need to fix bounding box issues
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e433e41406
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@ -193,9 +193,11 @@ export default class GameLevel extends Scene {
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case Player_Events.GIVE_BUFF:
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case Player_Events.GIVE_BUFF:
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this.buffs = PlayerController.generateBuffs();
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this.buffs = PlayerController.generateBuffs();
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this.buffButton1.text = "Increase "+this.buffs[0].type + "\n by "+this.buffs[0].value;
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this.buffButton1.text = "Increase "+this.buffs[0].type.toString() + " by "+this.buffs[0].value;
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this.buffButton2.text = "Increase "+this.buffs[1].type + "\n by "+this.buffs[1].value;
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this.buffButton2.text = "Increase "+this.buffs[1].type + " by "+this.buffs[1].value;
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this.buffButton3.text = "Increase "+this.buffs[2].type + "\n by "+this.buffs[2].value;
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this.buffButton3.text = "Increase "+this.buffs[2].type + " by "+this.buffs[2].value;
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this.buffLayer.enable();
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this.buffLayer.enable();
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break;
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break;
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@ -366,7 +368,7 @@ export default class GameLevel extends Scene {
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console.log("buffbutton pos:"+this.buffButton1.position);
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console.log("buffbutton pos:"+this.buffButton1.position);
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this.buffButton1.size.set(180,200);
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this.buffButton1.size.set(180,200);
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this.buffButton1.borderWidth = 20;
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this.buffButton1.borderWidth = 5;
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this.buffButton1.borderColor = Color.RED;
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this.buffButton1.borderColor = Color.RED;
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this.buffButton1.backgroundColor = Color.WHITE;
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this.buffButton1.backgroundColor = Color.WHITE;
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this.buffButton1.textColor = Color.BLACK;
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this.buffButton1.textColor = Color.BLACK;
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@ -378,7 +380,7 @@ export default class GameLevel extends Scene {
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//this.buffButton2.setPosition(this.buffButton1.position.clone().scale(this.viewport.getZoomLevel()));
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//this.buffButton2.setPosition(this.buffButton1.position.clone().scale(this.viewport.getZoomLevel()));
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//this.buffButton2.position = this.buffButton2.position.clone().scale(this.viewport.getZoomLevel());
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//this.buffButton2.position = this.buffButton2.position.clone().scale(this.viewport.getZoomLevel());
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this.buffButton2.size.set(180,200);
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this.buffButton2.size.set(180,200);
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this.buffButton2.borderWidth = 2;
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this.buffButton2.borderWidth = 5;
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this.buffButton2.borderColor = Color.RED;
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this.buffButton2.borderColor = Color.RED;
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this.buffButton2.backgroundColor = Color.WHITE;
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this.buffButton2.backgroundColor = Color.WHITE;
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this.buffButton2.textColor = Color.BLACK;
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this.buffButton2.textColor = Color.BLACK;
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@ -389,7 +391,7 @@ export default class GameLevel extends Scene {
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//this.buffButton3.setPosition(this.buffButton1.position.clone().scale(this.viewport.getZoomLevel()));
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//this.buffButton3.setPosition(this.buffButton1.position.clone().scale(this.viewport.getZoomLevel()));
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//this.buffButton3.position = this.buffButton3.position.clone().scale(this.viewport.getZoomLevel());
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//this.buffButton3.position = this.buffButton3.position.clone().scale(this.viewport.getZoomLevel());
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this.buffButton3.size.set(180,200);
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this.buffButton3.size.set(180,200);
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this.buffButton3.borderWidth = 2;
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this.buffButton3.borderWidth = 5;
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this.buffButton3.borderColor = Color.RED;
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this.buffButton3.borderColor = Color.RED;
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this.buffButton3.backgroundColor = Color.WHITE;
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this.buffButton3.backgroundColor = Color.WHITE;
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this.buffButton3.textColor = Color.BLACK;
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this.buffButton3.textColor = Color.BLACK;
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