diff --git a/src/shattered_sword/Scenes/GameLevel.ts b/src/shattered_sword/Scenes/GameLevel.ts index 7aa06f8..2c64623 100644 --- a/src/shattered_sword/Scenes/GameLevel.ts +++ b/src/shattered_sword/Scenes/GameLevel.ts @@ -193,9 +193,11 @@ export default class GameLevel extends Scene { case Player_Events.GIVE_BUFF: this.buffs = PlayerController.generateBuffs(); - this.buffButton1.text = "Increase "+this.buffs[0].type + "\n by "+this.buffs[0].value; - this.buffButton2.text = "Increase "+this.buffs[1].type + "\n by "+this.buffs[1].value; - this.buffButton3.text = "Increase "+this.buffs[2].type + "\n by "+this.buffs[2].value; + this.buffButton1.text = "Increase "+this.buffs[0].type.toString() + " by "+this.buffs[0].value; + this.buffButton2.text = "Increase "+this.buffs[1].type + " by "+this.buffs[1].value; + this.buffButton3.text = "Increase "+this.buffs[2].type + " by "+this.buffs[2].value; + + this.buffLayer.enable(); break; @@ -366,7 +368,7 @@ export default class GameLevel extends Scene { console.log("buffbutton pos:"+this.buffButton1.position); this.buffButton1.size.set(180,200); - this.buffButton1.borderWidth = 20; + this.buffButton1.borderWidth = 5; this.buffButton1.borderColor = Color.RED; this.buffButton1.backgroundColor = Color.WHITE; this.buffButton1.textColor = Color.BLACK; @@ -378,7 +380,7 @@ export default class GameLevel extends Scene { //this.buffButton2.setPosition(this.buffButton1.position.clone().scale(this.viewport.getZoomLevel())); //this.buffButton2.position = this.buffButton2.position.clone().scale(this.viewport.getZoomLevel()); this.buffButton2.size.set(180,200); - this.buffButton2.borderWidth = 2; + this.buffButton2.borderWidth = 5; this.buffButton2.borderColor = Color.RED; this.buffButton2.backgroundColor = Color.WHITE; this.buffButton2.textColor = Color.BLACK; @@ -389,7 +391,7 @@ export default class GameLevel extends Scene { //this.buffButton3.setPosition(this.buffButton1.position.clone().scale(this.viewport.getZoomLevel())); //this.buffButton3.position = this.buffButton3.position.clone().scale(this.viewport.getZoomLevel()); this.buffButton3.size.set(180,200); - this.buffButton3.borderWidth = 2; + this.buffButton3.borderWidth = 5; this.buffButton3.borderColor = Color.RED; this.buffButton3.backgroundColor = Color.WHITE; this.buffButton3.textColor = Color.BLACK;