feat: increase boss hp
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@ -980,7 +980,7 @@ export default class GameLevel extends Scene {
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console.log("spawning boss");
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this.addEnemy("FinalBoss", enemy.position.scale(32), BossAI, {
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player: this.player,
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health: 1000,
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health: 5000,
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tilemap: "Main",
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scale: 2,
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size: new Vec2(60,50),
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