feat: move start game to mainmenu
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c62be62353
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@ -13,6 +13,8 @@ import Levels from "./Levels";
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import RandomMapGenerator from "../Tools/RandomMapGenerator";
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import GameLevel from "./GameLevel";
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import InputWrapper from "../Tools/InputWrapper";
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import TextInput from "../../Wolfie2D/Nodes/UIElements/TextInput";
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import Forest from "./Forest";
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export default class MainMenu extends Scene {
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protected config: ConfigManager;
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@ -22,6 +24,7 @@ export default class MainMenu extends Scene {
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private mainMenu: Layer;
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private about: Layer;
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private control: Layer;
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private seedInput: TextInput;
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// private rmg: RandomMapGenerator;
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loadScene(): void {
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@ -39,8 +42,14 @@ export default class MainMenu extends Scene {
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// The main menu
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this.mainMenu = this.addUILayer("mainMenu");
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const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
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seedHint.textColor = Color.WHITE;
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this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 150), text: ""})
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this.seedInput.size.set(200, 50);
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// Add map button, and give it an event to emit on press
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const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Map"});
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const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
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map.size.set(200, 50);
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map.borderWidth = 2;
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map.borderColor = Color.WHITE;
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@ -157,8 +166,36 @@ export default class MainMenu extends Scene {
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console.log(event);
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// if(event.type === "map"){
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// this.sceneManager.changeToScene(Levels, {});
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// }
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if(event.type === "map"){
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this.sceneManager.changeToScene(Levels, {});
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if (this.seedInput.text) {
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InputWrapper.randomSeed = this.seedInput.text;
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this.seedInput.text = "";
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}
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else {
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InputWrapper.randomSeed = Math.floor(Math.random() * 10000000000).toString();
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}
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console.log(InputWrapper.randomSeed);
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if (InputWrapper.randomSeed.toLowerCase() === "levels") {
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this.sceneManager.changeToScene(Levels, {});
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}
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else {
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let sceneOptions = {
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physics: {
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groupNames: ["ground", "player", "enemies"],
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collisions:
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[
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[0, 1, 1],
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[1, 0, 0],
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[1, 0, 0]
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]
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}
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}
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this.sceneManager.changeToScene(Forest, {}, sceneOptions);
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}
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}
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if(event.type === "about"){
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