feat: move start game to mainmenu

This commit is contained in:
Renge 2022-05-09 11:32:50 -04:00
parent c62be62353
commit d205ac89f2

View File

@ -13,6 +13,8 @@ import Levels from "./Levels";
import RandomMapGenerator from "../Tools/RandomMapGenerator";
import GameLevel from "./GameLevel";
import InputWrapper from "../Tools/InputWrapper";
import TextInput from "../../Wolfie2D/Nodes/UIElements/TextInput";
import Forest from "./Forest";
export default class MainMenu extends Scene {
protected config: ConfigManager;
@ -22,6 +24,7 @@ export default class MainMenu extends Scene {
private mainMenu: Layer;
private about: Layer;
private control: Layer;
private seedInput: TextInput;
// private rmg: RandomMapGenerator;
loadScene(): void {
@ -39,8 +42,14 @@ export default class MainMenu extends Scene {
// The main menu
this.mainMenu = this.addUILayer("mainMenu");
const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
seedHint.textColor = Color.WHITE;
this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 150), text: ""})
this.seedInput.size.set(200, 50);
// Add map button, and give it an event to emit on press
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Map"});
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
map.size.set(200, 50);
map.borderWidth = 2;
map.borderColor = Color.WHITE;
@ -157,9 +166,37 @@ export default class MainMenu extends Scene {
console.log(event);
// if(event.type === "map"){
// this.sceneManager.changeToScene(Levels, {});
// }
if(event.type === "map"){
if (this.seedInput.text) {
InputWrapper.randomSeed = this.seedInput.text;
this.seedInput.text = "";
}
else {
InputWrapper.randomSeed = Math.floor(Math.random() * 10000000000).toString();
}
console.log(InputWrapper.randomSeed);
if (InputWrapper.randomSeed.toLowerCase() === "levels") {
this.sceneManager.changeToScene(Levels, {});
}
else {
let sceneOptions = {
physics: {
groupNames: ["ground", "player", "enemies"],
collisions:
[
[0, 1, 1],
[1, 0, 0],
[1, 0, 0]
]
}
}
this.sceneManager.changeToScene(Forest, {}, sceneOptions);
}
}
if(event.type === "about"){
this.about.setHidden(false);