feat: move start game to mainmenu
This commit is contained in:
parent
c62be62353
commit
d205ac89f2
|
@ -13,6 +13,8 @@ import Levels from "./Levels";
|
|||
import RandomMapGenerator from "../Tools/RandomMapGenerator";
|
||||
import GameLevel from "./GameLevel";
|
||||
import InputWrapper from "../Tools/InputWrapper";
|
||||
import TextInput from "../../Wolfie2D/Nodes/UIElements/TextInput";
|
||||
import Forest from "./Forest";
|
||||
|
||||
export default class MainMenu extends Scene {
|
||||
protected config: ConfigManager;
|
||||
|
@ -22,6 +24,7 @@ export default class MainMenu extends Scene {
|
|||
private mainMenu: Layer;
|
||||
private about: Layer;
|
||||
private control: Layer;
|
||||
private seedInput: TextInput;
|
||||
// private rmg: RandomMapGenerator;
|
||||
|
||||
loadScene(): void {
|
||||
|
@ -39,8 +42,14 @@ export default class MainMenu extends Scene {
|
|||
// The main menu
|
||||
this.mainMenu = this.addUILayer("mainMenu");
|
||||
|
||||
const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
|
||||
seedHint.textColor = Color.WHITE;
|
||||
|
||||
this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 150), text: ""})
|
||||
this.seedInput.size.set(200, 50);
|
||||
|
||||
// Add map button, and give it an event to emit on press
|
||||
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Map"});
|
||||
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
|
||||
map.size.set(200, 50);
|
||||
map.borderWidth = 2;
|
||||
map.borderColor = Color.WHITE;
|
||||
|
@ -157,9 +166,37 @@ export default class MainMenu extends Scene {
|
|||
|
||||
console.log(event);
|
||||
|
||||
// if(event.type === "map"){
|
||||
// this.sceneManager.changeToScene(Levels, {});
|
||||
// }
|
||||
|
||||
if(event.type === "map"){
|
||||
if (this.seedInput.text) {
|
||||
InputWrapper.randomSeed = this.seedInput.text;
|
||||
this.seedInput.text = "";
|
||||
}
|
||||
else {
|
||||
InputWrapper.randomSeed = Math.floor(Math.random() * 10000000000).toString();
|
||||
}
|
||||
console.log(InputWrapper.randomSeed);
|
||||
if (InputWrapper.randomSeed.toLowerCase() === "levels") {
|
||||
this.sceneManager.changeToScene(Levels, {});
|
||||
}
|
||||
else {
|
||||
let sceneOptions = {
|
||||
physics: {
|
||||
groupNames: ["ground", "player", "enemies"],
|
||||
collisions:
|
||||
[
|
||||
[0, 1, 1],
|
||||
[1, 0, 0],
|
||||
[1, 0, 0]
|
||||
]
|
||||
}
|
||||
}
|
||||
this.sceneManager.changeToScene(Forest, {}, sceneOptions);
|
||||
}
|
||||
}
|
||||
|
||||
if(event.type === "about"){
|
||||
this.about.setHidden(false);
|
||||
|
|
Loading…
Reference in New Issue
Block a user