feat: move start game to mainmenu
This commit is contained in:
parent
c62be62353
commit
d205ac89f2
|
@ -13,6 +13,8 @@ import Levels from "./Levels";
|
||||||
import RandomMapGenerator from "../Tools/RandomMapGenerator";
|
import RandomMapGenerator from "../Tools/RandomMapGenerator";
|
||||||
import GameLevel from "./GameLevel";
|
import GameLevel from "./GameLevel";
|
||||||
import InputWrapper from "../Tools/InputWrapper";
|
import InputWrapper from "../Tools/InputWrapper";
|
||||||
|
import TextInput from "../../Wolfie2D/Nodes/UIElements/TextInput";
|
||||||
|
import Forest from "./Forest";
|
||||||
|
|
||||||
export default class MainMenu extends Scene {
|
export default class MainMenu extends Scene {
|
||||||
protected config: ConfigManager;
|
protected config: ConfigManager;
|
||||||
|
@ -22,6 +24,7 @@ export default class MainMenu extends Scene {
|
||||||
private mainMenu: Layer;
|
private mainMenu: Layer;
|
||||||
private about: Layer;
|
private about: Layer;
|
||||||
private control: Layer;
|
private control: Layer;
|
||||||
|
private seedInput: TextInput;
|
||||||
// private rmg: RandomMapGenerator;
|
// private rmg: RandomMapGenerator;
|
||||||
|
|
||||||
loadScene(): void {
|
loadScene(): void {
|
||||||
|
@ -39,8 +42,14 @@ export default class MainMenu extends Scene {
|
||||||
// The main menu
|
// The main menu
|
||||||
this.mainMenu = this.addUILayer("mainMenu");
|
this.mainMenu = this.addUILayer("mainMenu");
|
||||||
|
|
||||||
|
const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
|
||||||
|
seedHint.textColor = Color.WHITE;
|
||||||
|
|
||||||
|
this.seedInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "mainMenu", {position: new Vec2(center.x, center.y - 150), text: ""})
|
||||||
|
this.seedInput.size.set(200, 50);
|
||||||
|
|
||||||
// Add map button, and give it an event to emit on press
|
// Add map button, and give it an event to emit on press
|
||||||
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Map"});
|
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
|
||||||
map.size.set(200, 50);
|
map.size.set(200, 50);
|
||||||
map.borderWidth = 2;
|
map.borderWidth = 2;
|
||||||
map.borderColor = Color.WHITE;
|
map.borderColor = Color.WHITE;
|
||||||
|
@ -157,8 +166,36 @@ export default class MainMenu extends Scene {
|
||||||
|
|
||||||
console.log(event);
|
console.log(event);
|
||||||
|
|
||||||
|
// if(event.type === "map"){
|
||||||
|
// this.sceneManager.changeToScene(Levels, {});
|
||||||
|
// }
|
||||||
|
|
||||||
if(event.type === "map"){
|
if(event.type === "map"){
|
||||||
this.sceneManager.changeToScene(Levels, {});
|
if (this.seedInput.text) {
|
||||||
|
InputWrapper.randomSeed = this.seedInput.text;
|
||||||
|
this.seedInput.text = "";
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
InputWrapper.randomSeed = Math.floor(Math.random() * 10000000000).toString();
|
||||||
|
}
|
||||||
|
console.log(InputWrapper.randomSeed);
|
||||||
|
if (InputWrapper.randomSeed.toLowerCase() === "levels") {
|
||||||
|
this.sceneManager.changeToScene(Levels, {});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
let sceneOptions = {
|
||||||
|
physics: {
|
||||||
|
groupNames: ["ground", "player", "enemies"],
|
||||||
|
collisions:
|
||||||
|
[
|
||||||
|
[0, 1, 1],
|
||||||
|
[1, 0, 0],
|
||||||
|
[1, 0, 0]
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.sceneManager.changeToScene(Forest, {}, sceneOptions);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(event.type === "about"){
|
if(event.type === "about"){
|
||||||
|
|
Loading…
Reference in New Issue
Block a user