Create SplashScreen.ts
added a splash screen scene file, will use once a splash is available
This commit is contained in:
parent
43f1d941de
commit
c782fa233a
83
src/shattered_sword/Scenes/SplashScreen.ts
Normal file
83
src/shattered_sword/Scenes/SplashScreen.ts
Normal file
|
@ -0,0 +1,83 @@
|
|||
import Scene from "../../Wolfie2D/Scene/Scene";
|
||||
import ConfigManager from "../Tools/ConfigManager";
|
||||
import SaveManager from "../Tools/SaveManager";
|
||||
import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
|
||||
import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
|
||||
import AnimatedSprite from "../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
|
||||
import Button from "../../Wolfie2D/Nodes/UIElements/Button";
|
||||
import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
|
||||
import Color from "../../Wolfie2D/Utils/Color";
|
||||
import Layer from "../../Wolfie2D/Scene/Layer";
|
||||
import Label from "../../Wolfie2D/Nodes/UIElements/Label";
|
||||
import Levels from "./Levels";
|
||||
import Input from "../../Wolfie2D/Input/Input";
|
||||
|
||||
|
||||
export default class MainMenu extends Scene {
|
||||
protected config: ConfigManager;
|
||||
protected save: SaveManager;
|
||||
|
||||
animatedSprite: AnimatedSprite;
|
||||
clickLabel: Label;
|
||||
|
||||
loadScene(): void {
|
||||
//load images
|
||||
//this.load.image("logo", "shattered_sword_assets/images/Shattered_Sword_Logo.png");
|
||||
//this.load.image("backgroundImage", "shattered_sword_assets/images/Background.png");
|
||||
// Load the menu song
|
||||
//this.load.audio("menu", "assets/music/menu.mp3");
|
||||
}
|
||||
|
||||
//TODO
|
||||
|
||||
startScene(): void{
|
||||
this.config = new ConfigManager();
|
||||
this.save = new SaveManager();
|
||||
|
||||
|
||||
// Scene has started, so start playing music
|
||||
//this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "menu", loop: true, holdReference: true});
|
||||
|
||||
const center = this.viewport.getCenter();
|
||||
|
||||
let size = this.viewport.getHalfSize();
|
||||
this.viewport.setFocus(size);
|
||||
this.viewport.setZoomLevel(1);
|
||||
|
||||
let backgroundLayer = this.addUILayer("background");
|
||||
backgroundLayer.setDepth(0);
|
||||
let frontLayer = this.addUILayer("frontground");
|
||||
frontLayer.setDepth(1);
|
||||
|
||||
this.clickLabel = <Label>this.add.uiElement(UIElementType.LABEL, "frontground", {position: new Vec2(size.x, size.y + 300), text: "\"Click anywhere to start\""});
|
||||
this.clickLabel.textColor = new Color(0, 0, 0, 1);
|
||||
this.clickLabel.font = "Arial";
|
||||
this.clickLabel.fontSize = 70;
|
||||
|
||||
let background = this.add.sprite("backgroundImage", "background");
|
||||
background.position.set(size.x, size.y);
|
||||
|
||||
let logo = this.add.sprite("logo", "frontground");
|
||||
logo.position.set(size.x, size.y + 20);
|
||||
logo.scale.set(4, 4);
|
||||
|
||||
}
|
||||
|
||||
unloadScene(): void {
|
||||
// The scene is being destroyed, so we can stop playing the song
|
||||
//this.emitter.fireEvent(GameEventType.STOP_SOUND, {key: "menu"});
|
||||
}
|
||||
|
||||
|
||||
updateScene(){
|
||||
while(this.receiver.hasNextEvent()){
|
||||
let event = this.receiver.getNextEvent();
|
||||
console.log(event);
|
||||
if (Input.isMouseJustPressed(0)) { //if left click
|
||||
this.sceneManager.changeToScene(MainMenu, {}, {});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user