gave player extra lives, decreased damage taken by player
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@ -129,7 +129,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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lifestealratio : number = 0; //percent of damage to steal
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hasOneShot: Boolean = false;
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extraDotDmg : number =0;
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lives: number = 1;
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lives: number = 2;
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cooldownMultiplier : number = 1;
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fullHpBonus: Boolean = false;
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@ -497,7 +497,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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case BuffCategory.EXTRA:
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extraBuffs.sort(() => 0.5 - Math.random());
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if(extraBuffs.length ==0 ){
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selected.push({type:BuffType.EXTRALIFE, value:1, category: BuffCategory.EXTRA, string: "\n\nGain an \nExtra Life"});
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selected.push({type:BuffType.EXTRALIFE, value:2, category: BuffCategory.EXTRA, string: "\n\nGain 2 \nExtra Lives"});
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}
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else{
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selected.push(extraBuffs.pop());
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@ -612,7 +612,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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this.shieldDamage += buff.value ;
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break;
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case BuffType.EXTRALIFE:
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this.lives ++;
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this.lives += buff.value;
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PlayerController.appliedBuffs.pop(); //pop- dont want to give extra life in next lvl
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break;
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case BuffType.LIFESTEAL:
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