diff --git a/src/shattered_sword/Player/PlayerController.ts b/src/shattered_sword/Player/PlayerController.ts index fba1542..15edb21 100644 --- a/src/shattered_sword/Player/PlayerController.ts +++ b/src/shattered_sword/Player/PlayerController.ts @@ -129,7 +129,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA lifestealratio : number = 0; //percent of damage to steal hasOneShot: Boolean = false; extraDotDmg : number =0; - lives: number = 1; + lives: number = 2; cooldownMultiplier : number = 1; fullHpBonus: Boolean = false; @@ -497,7 +497,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA case BuffCategory.EXTRA: extraBuffs.sort(() => 0.5 - Math.random()); if(extraBuffs.length ==0 ){ - selected.push({type:BuffType.EXTRALIFE, value:1, category: BuffCategory.EXTRA, string: "\n\nGain an \nExtra Life"}); + selected.push({type:BuffType.EXTRALIFE, value:2, category: BuffCategory.EXTRA, string: "\n\nGain 2 \nExtra Lives"}); } else{ selected.push(extraBuffs.pop()); @@ -612,7 +612,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA this.shieldDamage += buff.value ; break; case BuffType.EXTRALIFE: - this.lives ++; + this.lives += buff.value; PlayerController.appliedBuffs.pop(); //pop- dont want to give extra life in next lvl break; case BuffType.LIFESTEAL: