feat: beautify UIs

This commit is contained in:
Renge 2022-04-20 12:19:17 -04:00
parent 9e403a7185
commit 4b01a69440

View File

@ -301,15 +301,15 @@ export default class GameLevel extends Scene {
//update health UI //update health UI
let playerAI = (<PlayerController>this.player.ai); let playerAI = (<PlayerController>this.player.ai);
this.healthLabel.text = "Health: "+ playerAI.CURRENT_HP +'/' + (playerAI.MAX_HP +playerAI.CURRENT_BUFFS.hp ); this.healthLabel.text = "Health: "+ playerAI.CURRENT_HP +'/' + (playerAI.MAX_HP +playerAI.CURRENT_BUFFS.hp );
this.healthLabel.sizeToText(); // this.healthLabel.sizeToText();
//update shield ui //update shield ui
this.shieldLabel.text = "Shield: "+ playerAI.CURRENT_SHIELD +'/' + (playerAI.MAX_SHIELD); this.shieldLabel.text = "Shield: "+ playerAI.CURRENT_SHIELD +'/' + (playerAI.MAX_SHIELD);
this.shieldLabel.sizeToText(); // this.shieldLabel.sizeToText();
//update exp ui //update exp ui
this.expLabel.text = "EXP: "+ playerAI.CURRENT_EXP +'/' + (playerAI.MAX_EXP); this.expLabel.text = "EXP: "+ playerAI.CURRENT_EXP +'/' + (playerAI.MAX_EXP);
this.expLabel.sizeToText(); // this.expLabel.sizeToText();
@ -416,15 +416,21 @@ export default class GameLevel extends Scene {
*/ */
protected addUI(){ protected addUI(){
// In-game labels // In-game labels
this.healthLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(120, 30), text: "Player Health: "+ (<PlayerController>this.player.ai).CURRENT_HP }); this.healthLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 30), text: "Player Health: "+ (<PlayerController>this.player.ai).CURRENT_HP });
this.healthLabel.size.set(200, 50);
this.healthLabel.setHAlign(HAlign.LEFT);
this.healthLabel.textColor = Color.WHITE; this.healthLabel.textColor = Color.WHITE;
this.healthLabel.font = "PixelSimple"; this.healthLabel.font = "PixelSimple";
this.shieldLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(120, 50), text: "shield: "+ (<PlayerController>this.player.ai).CURRENT_SHIELD }); this.shieldLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 50), text: "shield: "+ (<PlayerController>this.player.ai).CURRENT_SHIELD });
this.shieldLabel.size.set(200, 50);
this.shieldLabel.setHAlign(HAlign.LEFT);
this.shieldLabel.textColor = Color.WHITE; this.shieldLabel.textColor = Color.WHITE;
this.shieldLabel.font = "PixelSimple"; this.shieldLabel.font = "PixelSimple";
this.expLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(120, 70), text: "EXP: "+ (<PlayerController>this.player.ai).CURRENT_EXP }); this.expLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 70), text: "EXP: "+ (<PlayerController>this.player.ai).CURRENT_EXP });
this.expLabel.size.set(200, 50);
this.expLabel.setHAlign(HAlign.LEFT);
this.expLabel.textColor = Color.WHITE; this.expLabel.textColor = Color.WHITE;
this.expLabel.font = "PixelSimple"; this.expLabel.font = "PixelSimple";
@ -432,7 +438,9 @@ export default class GameLevel extends Scene {
//seed label //seed label
//worldsize.x doesnt work how i want it to //worldsize.x doesnt work how i want it to
this.seedLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(this.worldSize.x - 50, 30), text: "Seed: "+ this.randomSeed }); this.seedLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, Math.floor(this.viewport.getHalfSize().y*2 - 30)), text: "Seed: "+ this.randomSeed });
this.seedLabel.size.set(200, 50);
this.seedLabel.setHAlign(HAlign.LEFT);
this.seedLabel.textColor = Color.WHITE; this.seedLabel.textColor = Color.WHITE;
this.seedLabel.font = "PixelSimple"; this.seedLabel.font = "PixelSimple";
@ -499,7 +507,7 @@ export default class GameLevel extends Scene {
//TODO - //TODO -
//determine button location //determine button location
this.buffButton1 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(100, 250),text:"buffButton1"}); this.buffButton1 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*2/3-180/2), Math.floor(this.viewport.getHalfSize().y)),text:"buffButton1"});
this.buffButton1.size.set(180,200); this.buffButton1.size.set(180,200);
this.buffButton1.borderWidth = 5; this.buffButton1.borderWidth = 5;
this.buffButton1.borderColor = Color.RED; this.buffButton1.borderColor = Color.RED;
@ -509,7 +517,7 @@ export default class GameLevel extends Scene {
this.buffButton1.fontSize = 20; this.buffButton1.fontSize = 20;
this.buffButton2 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(300, 250),text:"buffButton1"}); this.buffButton2 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x), Math.floor(this.viewport.getHalfSize().y)),text:"buffButton1"});
this.buffButton2.size.set(180,200); this.buffButton2.size.set(180,200);
this.buffButton2.borderWidth = 5; this.buffButton2.borderWidth = 5;
this.buffButton2.borderColor = Color.RED; this.buffButton2.borderColor = Color.RED;
@ -518,7 +526,7 @@ export default class GameLevel extends Scene {
this.buffButton2.onClickEventId = "buff2"; this.buffButton2.onClickEventId = "buff2";
this.buffButton2.fontSize = 20; this.buffButton2.fontSize = 20;
this.buffButton3 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(500, 250),text:"buffButton1"}); this.buffButton3 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*4/3+180/2), Math.floor(this.viewport.getHalfSize().y)), text:"buffButton1"});
this.buffButton3.size.set(180,200); this.buffButton3.size.set(180,200);
this.buffButton3.borderWidth = 5; this.buffButton3.borderWidth = 5;
this.buffButton3.borderColor = Color.RED; this.buffButton3.borderColor = Color.RED;
@ -531,9 +539,9 @@ export default class GameLevel extends Scene {
this.buffLayer.disable(); this.buffLayer.disable();
this.pauseText = <Label>this.add.uiElement(UIElementType.LABEL, "pause", {position: new Vec2(500, 250), text: "Game Paused"}); this.pauseText = <Label>this.add.uiElement(UIElementType.LABEL, "pause", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x), Math.floor(this.viewport.getHalfSize().y - 50)), text: "Game Paused"});
this.pauseInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "pause", {position: new Vec2(500, 300), text: ""}); this.pauseInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "pause", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x), Math.floor(this.viewport.getHalfSize().y)), text: ""});
this.pauseSubmit = <Label>this.add.uiElement(UIElementType.LABEL, "pause", {position: new Vec2(500, 350), text: "Submit"}); this.pauseSubmit = <Label>this.add.uiElement(UIElementType.LABEL, "pause", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x), Math.floor(this.viewport.getHalfSize().y + 50)), text: "Submit"});
this.add.sprite("black", "pause"); this.add.sprite("black", "pause");
this.add.sprite("black", "story"); this.add.sprite("black", "story");
@ -835,10 +843,10 @@ export default class GameLevel extends Scene {
this.currentSpeaker = this.story.texts[0].speaker; this.currentSpeaker = this.story.texts[0].speaker;
this.currentContent = this.story.texts[0].content; this.currentContent = this.story.texts[0].content;
this.storyLayer.enable(); this.storyLayer.enable();
this.storytextLabel = <Label>this.add.uiElement(UIElementType.LABEL, "story", { position: new Vec2(this.viewport.getHalfSize().x, this.viewport.getHalfSize().y + 240), text: "" }); this.storytextLabel = <Label>this.add.uiElement(UIElementType.LABEL, "story", { position: new Vec2(this.viewport.getHalfSize().x, this.viewport.getHalfSize().y + 200), text: "" });
this.storytextLabel.textColor = Color.WHITE; this.storytextLabel.textColor = Color.WHITE;
this.storytextLabel.font = "PixelSimple"; this.storytextLabel.font = "PixelSimple";
this.storytextLabel.fontSize = 20; this.storytextLabel.fontSize = 30;
this.storytextLabel.setHAlign(HAlign.LEFT); this.storytextLabel.setHAlign(HAlign.LEFT);
this.storyProgress = -1; this.storyProgress = -1;
this.storySprites = new Array; this.storySprites = new Array;