diff --git a/src/shattered_sword/Scenes/GameLevel.ts b/src/shattered_sword/Scenes/GameLevel.ts index 2a32d27..c6be5e6 100644 --- a/src/shattered_sword/Scenes/GameLevel.ts +++ b/src/shattered_sword/Scenes/GameLevel.ts @@ -301,15 +301,15 @@ export default class GameLevel extends Scene { //update health UI let playerAI = (this.player.ai); this.healthLabel.text = "Health: "+ playerAI.CURRENT_HP +'/' + (playerAI.MAX_HP +playerAI.CURRENT_BUFFS.hp ); - this.healthLabel.sizeToText(); + // this.healthLabel.sizeToText(); //update shield ui this.shieldLabel.text = "Shield: "+ playerAI.CURRENT_SHIELD +'/' + (playerAI.MAX_SHIELD); - this.shieldLabel.sizeToText(); + // this.shieldLabel.sizeToText(); //update exp ui this.expLabel.text = "EXP: "+ playerAI.CURRENT_EXP +'/' + (playerAI.MAX_EXP); - this.expLabel.sizeToText(); + // this.expLabel.sizeToText(); @@ -416,15 +416,21 @@ export default class GameLevel extends Scene { */ protected addUI(){ // In-game labels - this.healthLabel =