attack inputs added to main.ts

may be redundant due to inputwrapper.ts
This commit is contained in:
OfficialCHenry 2022-04-02 21:09:01 -04:00
parent d57e30674f
commit 43f1d941de

View File

@ -11,6 +11,19 @@ import MainMenu from "./shattered_sword/Scenes/MainMenu";
let options = {
canvasSize: {x: 1200, y: 800}, // The size of the game
clearColor: {r: 0, g: 0, b: 0}, // The color the game clears to
inputs: [
{name: "left", keys: ["a"]}, //TODO - add arrow keys
{name: "right", keys: ["d"]},
{name: "up", keys: ["w"]},
{name: "down", keys: ["s"]},
{name: "jump", keys: ["x","space"]},
{name: "attack", keys: ["j","z","enter"]},
{name: "dash", keys: ["k","z"]},
{name: "skill", keys: ["l","v"]},
{name: "inventory", keys: ["i","b"]},
{name: "pause", keys: ["escape"]},
{name: "tab", keys: ["tab"]}
],
useWebGL: false, // Tell the game we want to use webgl
showDebug: true // Whether to show debug messages. You can change this to true if you want
}
@ -20,6 +33,8 @@ import MainMenu from "./shattered_sword/Scenes/MainMenu";
// Start our game
game.start(MainMenu, {});
//TODO - change to splash screen once available
//game.start(SplashScreen,{});
})();
function runTests(){};