feat: added gray background to pause, story and buff layer
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							| Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 43 KiB | 
|  | @ -535,7 +535,9 @@ export default class GameLevel extends Scene { | |||
|         this.pauseInput = <TextInput>this.add.uiElement(UIElementType.TEXT_INPUT, "pause", {position: new Vec2(500, 300), text: ""}); | ||||
|         this.pauseSubmit = <Label>this.add.uiElement(UIElementType.LABEL, "pause", {position: new Vec2(500, 350), text: "Submit"}); | ||||
| 
 | ||||
|         // let tmp = this.add.sprite("black", "pause");
 | ||||
|         this.add.sprite("black", "pause"); | ||||
|         this.add.sprite("black", "story"); | ||||
|         this.add.sprite("black", "buffLayer"); | ||||
|         this.pauseLayer.setAlpha(0.5); | ||||
|         this.pauseInput.size.set(500, 30); | ||||
|         this.pauseText.textColor = Color.BLACK; | ||||
|  |  | |||
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