fix: case error and enemies before checkpoint
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parent
90725f8175
commit
36edec5a4d
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@ -30,30 +30,6 @@
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"type": "player",
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"type": "player",
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"x": 5,
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"x": 5,
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"y": 8
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"y": 8
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},
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{
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"type": "black_pudding",
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"x": 3,
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"y": 7,
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"possibility": 1
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},
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{
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"type": "Tiger",
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"x": 2,
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"y": 12,
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"possibility": 1
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},
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{
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"type": "black_pudding",
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"x": 14,
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"y": 3,
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"possibility": 1
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},
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{
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"type": "Tiger",
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"x": 24,
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"y": 7,
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"possibility": 1
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}
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}
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],
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],
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"startCheckPoint": [24, 13, 4, 4]
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"startCheckPoint": [24, 13, 4, 4]
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@ -4,7 +4,7 @@ import ResourceManager from "../../Wolfie2D/ResourceManager/ResourceManager";
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import WeaponType from "../GameSystems/items/WeaponTypes/WeaponType";
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import WeaponType from "../GameSystems/items/WeaponTypes/WeaponType";
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import Slice from "../GameSystems/items/WeaponTypes/Slice";
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import Slice from "../GameSystems/items/WeaponTypes/Slice";
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import SemiAutoGun from "../GameSystems/items/WeaponTypes/SemiAutoGun";
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import SemiAutoGun from "../GameSystems/items/WeaponTypes/SemiAutoGun";
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import laserGun from "../GameSystems/items/WeaponTypes/laserGun";
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import laserGun from "../GameSystems/items/WeaponTypes/LaserGun";
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export default class WeaponTemplateRegistry extends Registry<WeaponConstructor> {
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export default class WeaponTemplateRegistry extends Registry<WeaponConstructor> {
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public preload(): void {
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public preload(): void {
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