diff --git a/dist/shattered_sword_assets/jsons/porcelain_template.json b/dist/shattered_sword_assets/jsons/porcelain_template.json index 68ffad7..1a83794 100644 --- a/dist/shattered_sword_assets/jsons/porcelain_template.json +++ b/dist/shattered_sword_assets/jsons/porcelain_template.json @@ -30,30 +30,6 @@ "type": "player", "x": 5, "y": 8 - }, - { - "type": "black_pudding", - "x": 3, - "y": 7, - "possibility": 1 - }, - { - "type": "Tiger", - "x": 2, - "y": 12, - "possibility": 1 - }, - { - "type": "black_pudding", - "x": 14, - "y": 3, - "possibility": 1 - }, - { - "type": "Tiger", - "x": 24, - "y": 7, - "possibility": 1 } ], "startCheckPoint": [24, 13, 4, 4] diff --git a/src/shattered_sword/Registry/WeaponRegistry.ts b/src/shattered_sword/Registry/WeaponRegistry.ts index 3035e68..cd01235 100644 --- a/src/shattered_sword/Registry/WeaponRegistry.ts +++ b/src/shattered_sword/Registry/WeaponRegistry.ts @@ -4,7 +4,7 @@ import ResourceManager from "../../Wolfie2D/ResourceManager/ResourceManager"; import WeaponType from "../GameSystems/items/WeaponTypes/WeaponType"; import Slice from "../GameSystems/items/WeaponTypes/Slice"; import SemiAutoGun from "../GameSystems/items/WeaponTypes/SemiAutoGun"; -import laserGun from "../GameSystems/items/WeaponTypes/laserGun"; +import laserGun from "../GameSystems/items/WeaponTypes/LaserGun"; export default class WeaponTemplateRegistry extends Registry { public preload(): void {