fix: case error and enemies before checkpoint

This commit is contained in:
Renge 2022-05-09 10:40:54 -04:00
parent 90725f8175
commit 36edec5a4d
2 changed files with 1 additions and 25 deletions

View File

@ -30,30 +30,6 @@
"type": "player",
"x": 5,
"y": 8
},
{
"type": "black_pudding",
"x": 3,
"y": 7,
"possibility": 1
},
{
"type": "Tiger",
"x": 2,
"y": 12,
"possibility": 1
},
{
"type": "black_pudding",
"x": 14,
"y": 3,
"possibility": 1
},
{
"type": "Tiger",
"x": 24,
"y": 7,
"possibility": 1
}
],
"startCheckPoint": [24, 13, 4, 4]

View File

@ -4,7 +4,7 @@ import ResourceManager from "../../Wolfie2D/ResourceManager/ResourceManager";
import WeaponType from "../GameSystems/items/WeaponTypes/WeaponType";
import Slice from "../GameSystems/items/WeaponTypes/Slice";
import SemiAutoGun from "../GameSystems/items/WeaponTypes/SemiAutoGun";
import laserGun from "../GameSystems/items/WeaponTypes/laserGun";
import laserGun from "../GameSystems/items/WeaponTypes/LaserGun";
export default class WeaponTemplateRegistry extends Registry<WeaponConstructor> {
public preload(): void {