fix: remove weapons

This commit is contained in:
Renge 2022-04-24 21:46:41 -04:00
parent 50b3b4a7d7
commit 35a7067f55

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@ -885,7 +885,6 @@ export default class GameLevel extends Scene {
size: new Vec2(14,10), size: new Vec2(14,10),
offset : new Vec2(0, 22), offset : new Vec2(0, 22),
exp: 50, exp: 50,
weapon : this.createWeapon("knife"),
}) })
break; break;
case "Tiger": //Tiger can be miniboss for now? case "Tiger": //Tiger can be miniboss for now?
@ -894,7 +893,6 @@ export default class GameLevel extends Scene {
health: 200, health: 200,
tilemap: "Main", tilemap: "Main",
exp: 100, exp: 100,
weapon : this.createWeapon("knife"),
}) })
break; break;
@ -903,9 +901,7 @@ export default class GameLevel extends Scene {
player: this.player, player: this.player,
health: 200, health: 200,
tilemap: "Main", tilemap: "Main",
//actions:actions,
exp: 50, exp: 50,
weapon : this.createWeapon("knife"),
}) })
break; break;
case "black_pudding": case "black_pudding":