fix: remove weapons
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					@ -885,7 +885,6 @@ export default class GameLevel extends Scene {
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                        size: new Vec2(14,10),
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					                        size: new Vec2(14,10),
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                        offset : new Vec2(0, 22),
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					                        offset : new Vec2(0, 22),
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                        exp: 50,
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					                        exp: 50,
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                        weapon : this.createWeapon("knife"),
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                    })
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					                    })
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                    break;
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					                    break;
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                case "Tiger":       //Tiger can be miniboss for now? 
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					                case "Tiger":       //Tiger can be miniboss for now? 
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					@ -894,7 +893,6 @@ export default class GameLevel extends Scene {
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                        health: 200,
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					                        health: 200,
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                        tilemap: "Main",
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					                        tilemap: "Main",
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                        exp: 100,
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					                        exp: 100,
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                        weapon : this.createWeapon("knife"),
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                    })
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					                    })
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                    break;
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					                    break;
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					@ -903,9 +901,7 @@ export default class GameLevel extends Scene {
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                        player: this.player,
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					                        player: this.player,
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                        health: 200,
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					                        health: 200,
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                        tilemap: "Main",
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					                        tilemap: "Main",
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                        //actions:actions,
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                        exp: 50,
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					                        exp: 50,
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                        weapon : this.createWeapon("knife"),
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                    })
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					                    })
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                    break;
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					                    break;
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                case "black_pudding":       
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					                case "black_pudding":       
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