fix: remove nodes in debug mode
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@ -153,9 +153,9 @@ export default class CanvasRenderer extends RenderingManager {
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this.ctx.setTransform(xScale, 0, 0, yScale, (node.position.x - this.origin.x)*this.zoom, (node.position.y - this.origin.y)*this.zoom);
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this.ctx.setTransform(xScale, 0, 0, yScale, (node.position.x - this.origin.x)*this.zoom, (node.position.y - this.origin.y)*this.zoom);
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this.ctx.rotate(-node.rotation);
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this.ctx.rotate(-node.rotation);
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let globalAlpha = this.ctx.globalAlpha;
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let globalAlpha = this.ctx.globalAlpha;
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if(node instanceof Rect){
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// if(node instanceof Rect){
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Debug.log("node" + node.id, "Node" + node.id + " Alpha: " + node.alpha);
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// Debug.log("node" + node.id, "Node" + node.id + " Alpha: " + node.alpha);
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}
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// }
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this.ctx.globalAlpha = node.alpha;
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this.ctx.globalAlpha = node.alpha;
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if(node instanceof AnimatedSprite){
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if(node instanceof AnimatedSprite){
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