From 301a290ebb68292ebb998d1ca8be72f4284aa979 Mon Sep 17 00:00:00 2001 From: Renge Date: Sat, 23 Apr 2022 15:05:14 -0400 Subject: [PATCH] fix: remove nodes in debug mode --- src/Wolfie2D/Rendering/CanvasRenderer.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Wolfie2D/Rendering/CanvasRenderer.ts b/src/Wolfie2D/Rendering/CanvasRenderer.ts index 152c435..1555b83 100644 --- a/src/Wolfie2D/Rendering/CanvasRenderer.ts +++ b/src/Wolfie2D/Rendering/CanvasRenderer.ts @@ -153,9 +153,9 @@ export default class CanvasRenderer extends RenderingManager { this.ctx.setTransform(xScale, 0, 0, yScale, (node.position.x - this.origin.x)*this.zoom, (node.position.y - this.origin.y)*this.zoom); this.ctx.rotate(-node.rotation); let globalAlpha = this.ctx.globalAlpha; - if(node instanceof Rect){ - Debug.log("node" + node.id, "Node" + node.id + " Alpha: " + node.alpha); - } + // if(node instanceof Rect){ + // Debug.log("node" + node.id, "Node" + node.id + " Alpha: " + node.alpha); + // } this.ctx.globalAlpha = node.alpha; if(node instanceof AnimatedSprite){