fix: deleted animatedsprites in story
not finish loading function yet
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@ -136,15 +136,15 @@ export default class SceneWithStory extends Scene {
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})
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}
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break;
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case "loadAnimatedSprite":
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this.load.spritesheet(action.key, action.path);
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this.load.loadResourcesFromQueue(() => {
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tmp = this.add.animatedSprite(action.key, "story");
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tmp.position.set(action.positon[0], action.positon[1]);
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tmp.scale.set(action.scale[0], action.scale[1]);
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this.storySprites.push(tmp);
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});
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break;
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// case "loadAnimatedSprite":
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// this.load.spritesheet(action.key, action.path);
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// this.load.loadResourcesFromQueue(() => {
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// tmp = this.add.animatedSprite(action.key, "story");
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// tmp.position.set(action.positon[0], action.positon[1]);
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// tmp.scale.set(action.scale[0], action.scale[1]);
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// this.storySprites.push(tmp);
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// });
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// break;
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case "moveSprite":
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tmp = this.storySprites.find(function (sprite) {
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return sprite.imageId === action.key;
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@ -10,7 +10,7 @@ export class Text {
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}
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export class Action {
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type: "loadSprite" | "loadAnimatedSprite" | "moveSprite" | "showSprite" | "hideSprite";
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type: "loadSprite" /*| "loadAnimatedSprite"*/ | "moveSprite" | "showSprite" | "hideSprite";
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key: string;
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path?: string;
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positon?: [number, number];
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