fix: remove player position updating
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			@ -464,9 +464,9 @@ export default class GameLevel extends Scene {
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        this.playerFalloff(viewportCenter, baseViewportSize);
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        // Update player safe position
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        if (this.player.onGround) {
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            this.playerSpawn = this.player.position.clone();
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        }
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        // if (this.player.onGround) {
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        //     this.playerSpawn = this.player.position.clone();
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        // }
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        //TODO - this is for testing
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        /*
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