2020-08-07 12:21:15 -04:00
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import EventQueue from "../Events/EventQueue";
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import InputReceiver from "../Input/InputReceiver";
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import Vec2 from "../DataTypes/Vec2";
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2020-08-10 13:19:59 -04:00
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import Receiver from "../Events/Receiver";
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2020-09-19 20:18:39 -04:00
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import Emitter from "../Events/Emitter";
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2020-09-06 18:07:09 -04:00
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import Scene from "../Scene/Scene";
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2020-09-05 00:04:14 -04:00
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import Layer from "../Scene/Layer";
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2020-08-07 12:21:15 -04:00
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2020-09-13 20:57:28 -04:00
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/**
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* The representation of an object in the game world
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*/
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2020-09-19 20:18:39 -04:00
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export default abstract class GameNode {
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2020-08-07 12:21:15 -04:00
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protected input: InputReceiver;
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protected position: Vec2;
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2020-09-19 20:18:39 -04:00
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protected receiver: Receiver;
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protected emitter: Emitter;
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2020-09-06 18:07:09 -04:00
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protected scene: Scene;
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protected layer: Layer;
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2020-08-07 12:21:15 -04:00
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constructor(){
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this.input = InputReceiver.getInstance();
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this.position = new Vec2(0, 0);
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2020-09-19 20:18:39 -04:00
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this.receiver = new Receiver();
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this.emitter = new Emitter();
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2020-08-07 12:21:15 -04:00
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}
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2020-08-17 20:09:41 -04:00
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2020-09-06 18:07:09 -04:00
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setScene(scene: Scene): void {
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2020-08-17 20:09:41 -04:00
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this.scene = scene;
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}
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2020-09-06 18:07:09 -04:00
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getScene(): Scene {
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2020-08-17 20:09:41 -04:00
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return this.scene;
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}
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2020-09-06 18:07:09 -04:00
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setLayer(layer: Layer): void {
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this.layer = layer;
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}
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getLayer(): Layer {
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return this.layer;
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}
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2020-08-07 12:21:15 -04:00
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getPosition(): Vec2 {
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return this.position;
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}
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2020-08-10 19:13:42 -04:00
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setPosition(vecOrX: Vec2 | number, y: number = null): void {
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if(vecOrX instanceof Vec2){
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this.position.set(vecOrX.x, vecOrX.y);
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} else {
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this.position.set(vecOrX, y);
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}
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}
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2020-09-06 18:07:09 -04:00
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// TODO - This doesn't seem ideal. Is there a better way to do this?
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2020-09-13 20:57:28 -04:00
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protected getViewportOriginWithParallax(): Vec2 {
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2020-09-06 18:07:09 -04:00
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return this.scene.getViewport().getPosition().clone().mult(this.layer.getParallax());
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}
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2020-08-07 12:21:15 -04:00
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abstract update(deltaT: number): void;
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}
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