ShatteredSword/src/main.ts

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import GameLoop from "./Loop/GameLoop";
import Scene from "./GameState/Scene";
import Player from "./Nodes/Player";
import UIElement from "./Nodes/UIElement";
import ColoredCircle from "./Nodes/ColoredCircle";
import Color from "./Utils/Color";
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function main(){
// Create the game object
let game = new GameLoop();
let mainScene = new Scene();
let pauseMenu = new Scene();
// Initialize GameObjects
let player = new Player();
let recordButton = new UIElement();
recordButton.setSize(100, 50);
recordButton.setText("Record");
recordButton.setBackgroundColor(new Color(200, 100, 0, 0.3));
recordButton.setPosition(400, 30);
recordButton.onPressSignal = "record_button_press";
let stopButton = new UIElement();
stopButton.setSize(100, 50);
stopButton.setText("Stop");
stopButton.setBackgroundColor(new Color(200, 0, 0, 0.3));
stopButton.setPosition(550, 30);
stopButton.onPressSignal = "stop_button_press";
let playButton = new UIElement();
playButton.setSize(100, 50);
playButton.setText("Play");
playButton.setBackgroundColor(new Color(0, 200, 0, 0.3));
playButton.setPosition(700, 30);
playButton.onPressSignal = "play_button_press";
let cycleFramerateButton = new UIElement();
cycleFramerateButton.setSize(150, 50);
cycleFramerateButton.setText("Cycle FPS");
cycleFramerateButton.setBackgroundColor(new Color(200, 0, 200, 0.3));
cycleFramerateButton.setPosition(5, 400);
let i = 0;
let fps = [15, 30, 60];
cycleFramerateButton.onPress = () => {
game.setMaxFPS(fps[i]);
i = (i + 1) % 3;
}
let pauseButton = new UIElement();
pauseButton.setSize(100, 50);
pauseButton.setText("Pause");
pauseButton.setBackgroundColor(new Color(200, 0, 200, 1));
pauseButton.setPosition(700, 400);
pauseButton.onPress = () => {
game.getGameState().addScene(pauseMenu);
}
let modalBackground = new UIElement();
modalBackground.setSize(400, 200);
modalBackground.setBackgroundColor(new Color(0, 0, 0, 0.4));
modalBackground.setPosition(200, 100);
let resumeButton = new UIElement();
resumeButton.setSize(100, 50);
resumeButton.setText("Resume");
resumeButton.setBackgroundColor(new Color(200, 0, 200, 1));
resumeButton.setPosition(400, 200);
resumeButton.onPress = () => {
game.getGameState().removeScene();
}
let lotsOfCircs = [];
for(let i = 0; i < 10; i++){
lotsOfCircs.push(new ColoredCircle());
}
mainScene.add([...lotsOfCircs, player, recordButton, stopButton, playButton, cycleFramerateButton, pauseButton]);
mainScene.getViewport().follow(player);
pauseMenu.add([modalBackground, resumeButton]);
game.getGameState().changeScene(mainScene);
game.start();
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}
main();