ShatteredSword/src/main.ts

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import GameLoop from "./Loop/GameLoop";
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import Player from "./Player";
import UIElement from "./Nodes/UIElement";
import Color from "./Utils/Color";
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import Button from "./Nodes/UIElements/Button";
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import {} from "./index";
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import OrthogonalTilemap from "./Nodes/Tilemaps/OrthogonalTilemap";
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function main(){
// Create the game object
let game = new GameLoop();
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let gameState = game.getSceneManager();
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// let backgroundScene = gameState.createScene();
// backgroundScene.setParallax(0.5, 0.8);
// backgroundScene.setAlpha(0.5);
// let mainScene = gameState.createScene();
// let uiLayer = gameState.createScene();
// uiLayer.setParallax(0, 0);
// let pauseMenu = gameState.createScene();
// pauseMenu.setParallax(0, 0);
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// // Initialize GameObjects
// let recordButton = uiLayer.canvasNode.add(Button);
// recordButton.setSize(100, 50);
// recordButton.setText("Record");
// recordButton.setPosition(400, 30);
// recordButton.onClickEventId = "record_button_press";
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// let stopButton = uiLayer.canvasNode.add(Button);
// stopButton.setSize(100, 50);
// stopButton.setText("Stop");
// stopButton.setPosition(550, 30);
// stopButton.onClickEventId = "stop_button_press";
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// let playButton = uiLayer.canvasNode.add(Button);
// playButton.setSize(100, 50);
// playButton.setText("Play");
// playButton.setPosition(700, 30);
// playButton.onClickEventId = "play_button_press";
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// let cycleFramerateButton = uiLayer.canvasNode.add(Button);
// cycleFramerateButton.setSize(150, 50);
// cycleFramerateButton.setText("Cycle FPS");
// cycleFramerateButton.setPosition(5, 400);
// let i = 0;
// let fps = [15, 30, 60];
// cycleFramerateButton.onClick = () => {
// game.setMaxFPS(fps[i]);
// i = (i + 1) % 3;
// }
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// let pauseButton = uiLayer.canvasNode.add(Button);
// pauseButton.setSize(100, 50);
// pauseButton.setText("Pause");
// pauseButton.setPosition(700, 400);
// pauseButton.onClick = () => {
// mainScene.setPaused(true);
// pauseMenu.enable();
// }
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// let modalBackground = pauseMenu.canvasNode.add(UIElement);
// modalBackground.setSize(400, 200);
// modalBackground.setBackgroundColor(new Color(0, 0, 0, 0.4));
// modalBackground.setPosition(200, 100);
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// let resumeButton = pauseMenu.canvasNode.add(Button);
// resumeButton.setSize(100, 50);
// resumeButton.setText("Resume");
// resumeButton.setPosition(400, 200);
// resumeButton.onClick = () => {
// mainScene.setPaused(false);
// pauseMenu.disable();
// }
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// backgroundScene.tilemap.add(OrthogonalTilemap, "assets/tilemaps/Background.json");
// mainScene.tilemap.add(OrthogonalTilemap, "assets/tilemaps/Platformer.json");
// let player = mainScene.physics.add(Player, "platformer");
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// // mainScene.tilemap.add(OrthogonalTilemap, "assets/tilemaps/TopDown.json");
// // let player = mainScene.physics.add(Player, "topdown");
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// mainScene.getViewport().follow(player);
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// pauseMenu.disable();
game.start();
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}
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CanvasRenderingContext2D.prototype.roundedRect = function(x: number, y: number, w: number, h: number, r: number): void {
// Clamp the radius between 0 and the min of the width or height
if(r < 0) r = 0;
if(r > Math.min(w, h)) r = Math.min(w, h);
// Draw the rounded rect
this.beginPath();
// Top
this.moveTo(x + r, y);
this.lineTo(x + w - r, y);
this.arcTo(x + w, y, x + w, y + r, r);
// Right
this.lineTo(x + w, y + h - r);
this.arcTo(x + w, y + h, x + w - r, y + h, r);
// Bottom
this.lineTo(x + r, y + h);
this.arcTo(x, y + h, x, y + h - r, r);
// Left
this.lineTo(x, y + r);
this.arcTo(x, y, x + r, y, r)
this.closePath();
}
CanvasRenderingContext2D.prototype.strokeRoundedRect = function(x, y, w, h, r){
this.roundedRect(x, y, w, h, r);
this.stroke();
}
CanvasRenderingContext2D.prototype.fillRoundedRect = function(x, y, w, h, r){
this.roundedRect(x, y, w, h, r);
this.fill();
}
main();