74 lines
1.8 KiB
HTML
74 lines
1.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Benchmark 3</title>
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<style>
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#main {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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}
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#game-window {
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position: relative;
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}
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#game-canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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}
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#text-canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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pointer-events: none;
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}
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#debug-canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0px;
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left: 0px;
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pointer-events: none;
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}
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@font-face {
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font-family: 'NoPixel';
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src: url('shattered_sword_assets/fonts/NoPixel.ttf');
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}
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</style>
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</head>
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<body>
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<div id="main">
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<!-- The main window of the game. This contains the rendered game and any debug text -->
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<div id="game-window">
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<!-- This is the canvas where the actual game is rendered -->
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<canvas id="game-canvas"></canvas>
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<!-- This is the canvas where text is rendered in WebGL -->
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<canvas id="text-canvas" hidden></canvas>
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<!-- This is the canvas where the debug text and graphics are rendered -->
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<canvas id="debug-canvas"></canvas>
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</div>
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<!-- This contains stats about the game for development purposes, such as the average update time -->
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<div id="stats" hidden>
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<canvas id="stats-canvas"></canvas>
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<select name="Display" id="chart-option">
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</select>
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<div id="stats-display"></div>
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</div>
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</div>
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<script src="bundle3.js"></script>
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</body>
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</html> |