9 lines
146 B
GLSL
9 lines
146 B
GLSL
precision mediump float;
|
|
|
|
uniform sampler2D u_Sampler;
|
|
|
|
varying vec2 v_TexCoord;
|
|
|
|
void main(){
|
|
gl_FragColor = texture2D(u_Sampler, v_TexCoord);
|
|
} |