ShatteredSword/src/shattered_sword/Scenes/GameFinish.ts
2022-05-09 11:49:54 -04:00

36 lines
1.5 KiB
TypeScript

import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
import Label from "../../Wolfie2D/Nodes/UIElements/Label";
import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
import Scene from "../../Wolfie2D/Scene/Scene";
import Color from "../../Wolfie2D/Utils/Color";
import { GameState } from "../sword_enums";
import InputWrapper from "../Tools/InputWrapper";
import GameLevel from "./GameLevel";
import MainMenu from "./MainMenu";
export default class GameFinish extends Scene {
startScene() {
InputWrapper.setState(GameState.PAUSE);
InputWrapper.randomSeed = undefined;
const center = this.viewport.getCenter();
this.addUILayer("primary");
const congra = <Label>this.add.uiElement(UIElementType.LABEL, "primary", {position: new Vec2(center.x, center.y), text: "CONGRATULATION!"});
congra.textColor = Color.GREEN;
congra.fontSize = 100;
const time = <Label>this.add.uiElement(UIElementType.LABEL, "primary", {position: new Vec2(center.x, center.y + 100), text: ("You finished the game in " + GameLevel.gameTimeToString())});
time.textColor = Color.WHITE;
const hint = <Label>this.add.uiElement(UIElementType.LABEL, "primary", {position: new Vec2(center.x, center.y + 200), text: "Click to go back to Main Menu"});
hint.textColor = Color.WHITE;
}
updateScene(){
if(InputWrapper.isLeftMouseJustPressed()){
this.sceneManager.changeToScene(MainMenu);
}
}
}